Source code for libqtile.layout.tile

# Copyright (c) 2010 Aldo Cortesi
# Copyright (c) 2010-2011 Paul Colomiets
# Copyright (c) 2011 Mounier Florian
# Copyright (c) 2011 Tzbob
# Copyright (c) 2012 roger
# Copyright (c) 2012-2014 Tycho Andersen
# Copyright (c) 2013 Tao Sauvage
# Copyright (c) 2014 ramnes
# Copyright (c) 2014 Sean Vig
# Copyright (c) 2014 dmpayton
# Copyright (c) 2014 dequis
# Copyright (c) 2017 Dirk Hartmann.
# Copyright (c) 2018 Nazar Mokrynskyi
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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from __future__ import annotations

from typing import TYPE_CHECKING

from libqtile.command.base import expose_command
from libqtile.config import Match
from libqtile.layout.base import _SimpleLayoutBase

if TYPE_CHECKING:
    from typing import Any, Self

    from libqtile.backend.base import Window
    from libqtile.config import ScreenRect
    from libqtile.group import _Group


[docs]class Tile(_SimpleLayoutBase): """A layout with two stacks of windows dividing the screen The Tile layout divides the screen_rect horizontally into two stacks. The maximum amount of "master" windows can be configured; surplus windows will be displayed in the slave stack on the right. Within their stacks, the windows will be tiled vertically. The windows can be rotated in their entirety by calling up() or down() or, if shift_windows is set to True, individually. """ defaults = [ ("border_focus", "#0000ff", "Border colour(s) for the focused window."), ("border_normal", "#000000", "Border colour(s) for un-focused windows."), ("border_on_single", True, "Whether to draw border if there is only one window."), ("border_width", 1, "Border width."), ("margin", 0, "Margin of the layout (int or list of ints [N E S W])"), ("margin_on_single", True, "Whether to draw margin if there is only one window."), ("ratio", 0.618, "Width-percentage of screen size reserved for master windows."), ("max_ratio", 0.85, "Maximum width of master windows"), ("min_ratio", 0.15, "Minimum width of master windows"), ( "master_length", 1, "Amount of windows displayed in the master stack. Surplus windows " "will be moved to the slave stack.", ), ( "expand", True, "Expand the master windows to the full screen width if no slaves " "are present.", ), ( "ratio_increment", 0.05, "By which amount to change ratio when decrease_ratio or " "increase_ratio are called.", ), ( "add_on_top", True, "Add new clients before all the others, potentially pushing other " "windows into slave stack.", ), ( "add_after_last", False, "Add new clients after all the others. If this is True, it " "overrides add_on_top.", ), ( "shift_windows", False, "Allow to shift windows within the layout. If False, the layout " "will be rotated instead.", ), ( "master_match", None, "A Match object defining which window(s) should be kept masters (single or a list " "of Match-objects).", ), ] def __init__(self, **config): _SimpleLayoutBase.__init__(self, **config) self.add_defaults(Tile.defaults) self._initial_ratio = self.ratio @property def ratio_size(self): return self.ratio @ratio_size.setter def ratio_size(self, ratio): self.ratio = min(max(ratio, self.min_ratio), self.max_ratio) @property def master_windows(self): return self.clients[: self.master_length] @property def slave_windows(self): return self.clients[self.master_length :]
[docs] @expose_command("shuffle_left") def shuffle_up(self): if self.shift_windows: self.clients.shuffle_up() else: self.clients.rotate_down() self.group.layout_all()
[docs] @expose_command("shuffle_right") def shuffle_down(self): if self.shift_windows: self.clients.shuffle_down() else: self.clients.rotate_up() self.group.layout_all()
def reset_master(self, match=None): if not match and not self.master_match: return if self.clients: master_match = match or self.master_match if isinstance(master_match, Match): master_match = [master_match] masters = [] for c in self.clients: for match in master_match: if match.compare(c): masters.append(c) for client in reversed(masters): self.clients.remove(client) self.clients.append_head(client) def clone(self, group: _Group) -> Self: c = _SimpleLayoutBase.clone(self, group) return c def add_client(self, client, offset_to_current=1): if self.add_after_last: self.clients.append(client) elif self.add_on_top: self.clients.append_head(client) else: super().add_client(client, offset_to_current) self.reset_master() def configure(self, client: Window, screen_rect: ScreenRect) -> None: screen_width = screen_rect.width screen_height = screen_rect.height border_width = self.border_width if self.clients and client in self.clients: pos = self.clients.index(client) if client in self.master_windows: w = ( int(screen_width * self.ratio_size) if len(self.slave_windows) or not self.expand else screen_width ) h = screen_height // self.master_length x = screen_rect.x y = screen_rect.y + pos * h else: w = screen_width - int(screen_width * self.ratio_size) h = screen_height // (len(self.slave_windows)) x = screen_rect.x + int(screen_width * self.ratio_size) sublist = self.clients[self.master_length :] if client not in sublist: raise ValueError("Client not in layout. This shouldn't happen.") y = screen_rect.y + sublist.index(client) * h if client.has_focus: bc = self.border_focus else: bc = self.border_normal if not self.border_on_single and len(self.clients) == 1: border_width = 0 else: border_width = self.border_width client.place( x, y, w - border_width * 2, h - border_width * 2, border_width, bc, margin=0 if (not self.margin_on_single and len(self.clients) == 1) else self.margin, ) client.unhide() else: client.hide()
[docs] @expose_command() def info(self) -> dict[str, Any]: d = _SimpleLayoutBase.info(self) d.update( dict( master=[c.name for c in self.master_windows], slave=[c.name for c in self.slave_windows], ) ) return d
[docs] @expose_command(["left", "up"]) def previous(self) -> None: _SimpleLayoutBase.previous(self)
[docs] @expose_command(["right", "down"]) def next(self) -> None: _SimpleLayoutBase.next(self)
[docs] @expose_command("normalize") def reset(self): self.ratio_size = self._initial_ratio self.group.layout_all()
[docs] @expose_command() def decrease_ratio(self): self.ratio_size -= self.ratio_increment self.group.layout_all()
[docs] @expose_command() def increase_ratio(self): self.ratio_size += self.ratio_increment self.group.layout_all()
[docs] @expose_command() def decrease_nmaster(self): self.master_length -= 1 if self.master_length <= 0: self.master_length = 1 self.group.layout_all()
[docs] @expose_command() def increase_nmaster(self): self.master_length += 1 self.group.layout_all()