Source code for libqtile.config

# Copyright (c) 2012-2015 Tycho Andersen
# Copyright (c) 2013 xarvh
# Copyright (c) 2013 horsik
# Copyright (c) 2013-2014 roger
# Copyright (c) 2013 Tao Sauvage
# Copyright (c) 2014 ramnes
# Copyright (c) 2014 Sean Vig
# Copyright (c) 2014 Adi Sieker
#
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from __future__ import annotations

import os.path
import sys
from typing import TYPE_CHECKING

from libqtile import configurable, hook, utils
from libqtile.bar import Bar
from libqtile.command.base import CommandObject
from libqtile.log_utils import logger

if TYPE_CHECKING:
    from typing import Any, Callable, Iterable

    from libqtile.backend import base
    from libqtile.bar import BarType
    from libqtile.command.base import ItemT
    from libqtile.core.manager import Qtile
    from libqtile.group import _Group
    from libqtile.lazy import LazyCall


[docs]class Key: """ Defines a keybinding. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. key: A key specification, e.g. ``"a"``, ``"Tab"``, ``"Return"``, ``"space"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon keypress. desc: Description to be added to the key binding. (Optional) """ def __init__( self, modifiers: list[str], key: str, *commands: LazyCall, desc: str = "" ) -> None: self.modifiers = modifiers self.key = key self.commands = commands self.desc = desc def __repr__(self) -> str: return "<Key (%s, %s)>" % (self.modifiers, self.key)
[docs]class KeyChord: """ Define a key chord aka Vim-like mode. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. key: A key specification, e.g. ``"a"``, ``"Tab"``, ``"Return"``, ``"space"``. submappings: A list of :class:`Key` or :class:`KeyChord` declarations to bind in this chord. mode: Boolean. Setting to ``True`` will result in the chord persisting until Escape is pressed. Setting to ``False`` (default) will exit the chord once the sequence has ended. name: A string to name the chord. The name will be displayed in the Chord widget. """ def __init__( self, modifiers: list[str], key: str, submappings: list[Key | KeyChord], mode: bool | str = False, name: str = "", ): self.modifiers = modifiers self.key = key submappings.append(Key([], "Escape")) self.submappings = submappings self.mode = mode self.name = name if isinstance(mode, str): logger.warning( "The use of `mode` to set the KeyChord name is deprecated. " "Please use `name='%s'` instead. " "'mode' should be a boolean value to set whether the chord is persistent (True) or not.", mode, ) self.name = mode self.mode = True def __repr__(self) -> str: return "<KeyChord (%s, %s)>" % (self.modifiers, self.key)
class Mouse: def __init__(self, modifiers: list[str], button: str, *commands: LazyCall) -> None: self.modifiers = modifiers self.button = button self.commands = commands self.button_code = int(self.button.replace("Button", "")) self.modmask: int = 0
[docs]class Drag(Mouse): """ Bind commands to a dragging action. On each motion event the bound commands are executed with two additional parameters specifying the x and y offset from the previous position. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. button: The button used to start dragging e.g. ``"Button1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon drag. start: A :class:`LazyCall` object to be evaluated when dragging begins. (Optional) """ def __init__( self, modifiers: list[str], button: str, *commands: LazyCall, start: LazyCall | None = None, ) -> None: super().__init__(modifiers, button, *commands) self.start = start def __repr__(self) -> str: return "<Drag (%s, %s)>" % (self.modifiers, self.button)
[docs]class Click(Mouse): """ Bind commands to a clicking action. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. button: The button used to start dragging e.g. ``"Button1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon drag. """ def __repr__(self) -> str: return "<Click (%s, %s)>" % (self.modifiers, self.button)
class EzConfig: """ Helper class for defining key and button bindings in an Emacs-like format. Inspired by Xmonad's XMonad.Util.EZConfig. Splits an emacs keydef into modifiers and keys. For example: "m-s-a" -> ['mod4', 'shift'], 'a' "a-<minus>" -> ['mod1'], 'minus' "C-<Tab>" -> ['control'], 'Tab' """ modifier_keys = { "M": "mod4", "A": "mod1", "S": "shift", "C": "control", } def parse(self, spec: str) -> tuple[list[str], str]: mods = [] keys: list[str] = [] for key in spec.split("-"): if not key: break if key in self.modifier_keys: if keys: msg = "Modifiers must always come before key/btn: %s" raise utils.QtileError(msg % spec) mods.append(self.modifier_keys[key]) continue if len(key) == 1: keys.append(key) continue if len(key) > 3 and key[0] == "<" and key[-1] == ">": keys.append(key[1:-1]) continue if not keys: msg = "Invalid key/btn specifier: %s" raise utils.QtileError(msg % spec) if len(keys) > 1: msg = "Key chains are not supported: %s" % spec raise utils.QtileError(msg) return mods, keys[0]
[docs]class EzKey(EzConfig, Key): """ Defines a keybinding using the Emacs-like format. Parameters ========== keydef: The Emacs-like key specification, e.g. ``"M-S-a"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon keypress. desc: Description to be added to the key binding. (Optional) """ def __init__(self, keydef: str, *commands: LazyCall, desc: str = "") -> None: modkeys, key = self.parse(keydef) super().__init__(modkeys, key, *commands, desc=desc)
[docs]class EzClick(EzConfig, Click): """ Bind commands to a clicking action using the Emacs-like format. Parameters ========== btndef: The Emacs-like button specification, e.g. ``"M-1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon drag. """ def __init__(self, btndef: str, *commands: LazyCall) -> None: modkeys, button = self.parse(btndef) button = "Button%s" % button super().__init__(modkeys, button, *commands)
class EzDrag(EzConfig, Drag): """ Bind commands to a dragging action using the Emacs-like format. Parameters ========== btndef: The Emacs-like button specification, e.g. ``"M-1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon drag. start: A :class:`LazyCall` object to be evaluated when dragging begins. (Optional) """ def __init__(self, btndef: str, *commands: LazyCall, start: LazyCall | None = None) -> None: modkeys, button = self.parse(btndef) button = "Button%s" % button super().__init__(modkeys, button, *commands, start=start) class ScreenRect: def __init__(self, x: int, y: int, width: int, height: int) -> None: self.x = x self.y = y self.width = width self.height = height def __repr__(self) -> str: return "<%s %d,%d %d,%d>" % ( self.__class__.__name__, self.x, self.y, self.width, self.height, ) def hsplit(self, columnwidth: int) -> tuple[ScreenRect, ScreenRect]: assert 0 < columnwidth < self.width return ( self.__class__(self.x, self.y, columnwidth, self.height), self.__class__(self.x + columnwidth, self.y, self.width - columnwidth, self.height), ) def vsplit(self, rowheight: int) -> tuple[ScreenRect, ScreenRect]: assert 0 < rowheight < self.height return ( self.__class__(self.x, self.y, self.width, rowheight), self.__class__(self.x, self.y + rowheight, self.width, self.height - rowheight), )
[docs]class Screen(CommandObject): """ A physical screen, and its associated paraphernalia. Define a screen with a given set of :class:`Bar`s of a specific geometry. Also, ``x``, ``y``, ``width``, and ``height`` aren't specified usually unless you are using 'fake screens'. The ``wallpaper`` parameter, if given, should be a path to an image file. How this image is painted to the screen is specified by the ``wallpaper_mode`` parameter. By default, the image will be placed at the screens origin and retain its own dimensions. If the mode is ``"fill"``, the image will be centred on the screen and resized to fill it. If the mode is ``"stretch"``, the image is stretched to fit all of it into the screen. """ group: _Group index: int def __init__( self, top: BarType | None = None, bottom: BarType | None = None, left: BarType | None = None, right: BarType | None = None, wallpaper: str | None = None, wallpaper_mode: str | None = None, x: int | None = None, y: int | None = None, width: int | None = None, height: int | None = None, ) -> None: self.top = top self.bottom = bottom self.left = left self.right = right self.wallpaper = wallpaper self.wallpaper_mode = wallpaper_mode self.qtile: Qtile | None = None # x position of upper left corner can be > 0 # if one screen is "right" of the other self.x = x if x is not None else 0 self.y = y if y is not None else 0 self.width = width if width is not None else 0 self.height = height if height is not None else 0 self.previous_group: _Group | None = None def _configure( self, qtile: Qtile, index: int, x: int, y: int, width: int, height: int, group: _Group, reconfigure_gaps: bool = False, ) -> None: self.qtile = qtile self.index = index self.x = x self.y = y self.width = width self.height = height self.set_group(group) for i in self.gaps: i._configure(qtile, self, reconfigure=reconfigure_gaps) if self.wallpaper: self.wallpaper = os.path.expanduser(self.wallpaper) self.paint(self.wallpaper, self.wallpaper_mode) def paint(self, path: str, mode: str | None = None) -> None: if self.qtile: self.qtile.paint_screen(self, path, mode) @property def gaps(self) -> Iterable[BarType]: return (i for i in [self.top, self.bottom, self.left, self.right] if i) @property def dx(self) -> int: return self.x + self.left.size if self.left else self.x @property def dy(self) -> int: return self.y + self.top.size if self.top else self.y @property def dwidth(self) -> int: val = self.width if self.left: val -= self.left.size if self.right: val -= self.right.size return val @property def dheight(self) -> int: val = self.height if self.top: val -= self.top.size if self.bottom: val -= self.bottom.size return val def get_rect(self) -> ScreenRect: return ScreenRect(self.dx, self.dy, self.dwidth, self.dheight) def set_group( self, new_group: _Group | None, save_prev: bool = True, warp: bool = True ) -> None: """Put group on this screen""" if new_group is None: return if new_group.screen == self: return if save_prev and new_group is not self.group: # new_group can be self.group only if the screen is getting configured for # the first time self.previous_group = self.group if new_group.screen: # g1 <-> s1 (self) # g2 (new_group) <-> s2 to # g1 <-> s2 # g2 <-> s1 g1 = self.group s1 = self g2 = new_group s2 = new_group.screen s2.group = g1 g1.set_screen(s2, warp) s1.group = g2 g2.set_screen(s1, warp) else: assert self.qtile is not None old_group = self.group self.group = new_group with self.qtile.core.masked(): # display clients of the new group and then hide from old group # to remove the screen flickering new_group.set_screen(self, warp) # Can be the same group only if the screen just got configured for the # first time - see `Qtile._process_screens`. if old_group is not new_group: old_group.set_screen(None, warp) hook.fire("setgroup") hook.fire("focus_change") hook.fire("layout_change", self.group.layouts[self.group.current_layout], self.group) def toggle_group(self, group: _Group | None = None, warp: bool = True) -> None: """Switch to the selected group or to the previously active one""" if group in (self.group, None) and self.previous_group: group = self.previous_group self.set_group(group, warp=warp) def _items(self, name: str) -> ItemT: if name == "layout" and self.group is not None: return True, list(range(len(self.group.layouts))) elif name == "window" and self.group is not None: return True, [i.wid for i in self.group.windows] elif name == "bar": return False, [x.position for x in self.gaps if isinstance(x, Bar)] elif name == "widget": bars = (g for g in self.gaps if isinstance(g, Bar)) return False, [w.name for b in bars for w in b.widgets] elif name == "group": return True, [self.group.name] return None def _select(self, name: str, sel: str | int | None) -> CommandObject | None: if name == "layout": if sel is None: return self.group.layout else: assert isinstance(sel, int) return utils.lget(self.group.layouts, sel) elif name == "window": if sel is None: return self.group.current_window else: for i in self.group.windows: if i.wid == sel: return i elif name == "bar": assert isinstance(sel, str) bar = getattr(self, sel) if isinstance(bar, Bar): return bar elif name == "widget": for gap in self.gaps: if not isinstance(gap, Bar): continue for widget in gap.widgets: if widget.name == sel: return widget elif name == "group": if sel is None: return self.group else: return self.group if sel == self.group.name else None return None def resize( self, x: int | None = None, y: int | None = None, w: int | None = None, h: int | None = None, ) -> None: assert self.qtile is not None if x is None: x = self.x if y is None: y = self.y if w is None: w = self.width if h is None: h = self.height self._configure(self.qtile, self.index, x, y, w, h, self.group) for bar in [self.top, self.bottom, self.left, self.right]: if bar: bar.draw() self.qtile.call_soon(self.group.layout_all)
[docs] def cmd_info(self) -> dict[str, int]: """Returns a dictionary of info for this screen.""" return dict(index=self.index, width=self.width, height=self.height, x=self.x, y=self.y)
[docs] def cmd_resize( self, x: int | None = None, y: int | None = None, w: int | None = None, h: int | None = None, ) -> None: """Resize the screen""" self.resize(x, y, w, h)
[docs] def cmd_next_group(self, skip_empty: bool = False, skip_managed: bool = False) -> None: """Switch to the next group""" n = self.group.get_next_group(skip_empty, skip_managed) self.set_group(n) return n.name
[docs] def cmd_prev_group( self, skip_empty: bool = False, skip_managed: bool = False, warp: bool = True ) -> None: """Switch to the previous group""" n = self.group.get_previous_group(skip_empty, skip_managed) self.set_group(n, warp=warp) return n.name
[docs] def cmd_toggle_group(self, group_name: str | None = None, warp: bool = True) -> None: """Switch to the selected group or to the previously active one""" assert self.qtile is not None group = self.qtile.groups_map.get(group_name if group_name else "") self.toggle_group(group, warp=warp)
[docs] def cmd_set_wallpaper(self, path: str, mode: str | None = None) -> None: """Set the wallpaper to the given file.""" self.paint(path, mode)
[docs]class Group: """ Represents a "dynamic" group These groups can spawn apps, only allow certain Matched windows to be on them, hide when they're not in use, etc. Groups are identified by their name. Parameters ========== name: The name of this group. matches: List of :class:`Match` objects whose matched windows will be assigned to this group. exclusive: When other apps are started in this group, should we allow them here or not? spawn: This will be ``exec()`` d when the group is created. Tou can pass either a program name or a list of programs to ``exec()`` layout: The name of default layout for this group (e.g. ``"max"``). This is the name specified for a particular layout in ``config.py`` or if not defined it defaults in general to the class name in all lower case. layouts: The group layouts list overriding global layouts. Use this to define a separate list of layouts for this particular group. persist: Should this group stay alive when it has no member windows? init: Should this group be alive when Qtile starts? layout_opts: Options to pass to a layout. screen_affinity: Make a dynamic group prefer to start on a specific screen. position: The position of this group. label: The display name of the group. Use this to define a display name other than name of the group. If set to ``None``, the display name is set to the name. """ def __init__( self, name: str, matches: list[Match] | None = None, exclusive: bool = False, spawn: str | list[str] | None = None, layout: str | None = None, layouts: list[str] | None = None, persist: bool = True, init: bool = True, layout_opts: dict[str, Any] | None = None, screen_affinity: int | None = None, position: int = sys.maxsize, label: str | None = None, ) -> None: self.name = name self.label = label self.exclusive = exclusive self.spawn = spawn self.layout = layout self.layouts = layouts or [] self.persist = persist self.init = init self.matches = matches or [] self.layout_opts = layout_opts or {} self.screen_affinity = screen_affinity self.position = position def __repr__(self) -> str: attrs = utils.describe_attributes( self, [ "exclusive", "spawn", "layout", "layouts", "persist", "init", "matches", "layout_opts", "screen_affinity", ], ) return "<config.Group %r (%s)>" % (self.name, attrs)
[docs]class ScratchPad(Group): """ Represents a "ScratchPad" group ScratchPad adds a (by default) invisible group to Qtile. That group is used as a place for currently not visible windows spawned by a :class:`DropDown` configuration. Parameters ========== name: The name of this group. dropdowns: :class:`DropDown` s available on the scratchpad. position: The position of this group. label: The display name of the :class:`ScratchPad` group. Defaults to the empty string such that the group is hidden in :class:`~libqtile.widget.GroupBox` widget. single: If ``True``, only one of the dropdowns will be visible at a time. """ def __init__( self, name: str, dropdowns: list[DropDown] | None = None, position: int = sys.maxsize, label: str = "", single: bool = False, ) -> None: Group.__init__( self, name, layout="floating", layouts=["floating"], init=False, position=position, label=label, ) self.dropdowns = dropdowns if dropdowns is not None else [] self.single = single def __repr__(self) -> str: return "<config.ScratchPad %r (%s)>" % ( self.name, ", ".join(dd.name for dd in self.dropdowns), )
[docs]class Match: """ Match for dynamic groups or auto-floating windows. It can match by title, wm_class, role, wm_type, wm_instance_class or net_wm_pid. :class:`Match` supports both regular expression objects (i.e. the result of ``re.compile()``) or strings (match as an "include"-match). If a window matches all specified values, it is considered a match. Parameters ========== title: Match against the WM_NAME atom (X11) or title (Wayland). wm_class: Match against the second string in WM_CLASS atom (X11) or app ID (Wayland). role: Match against the WM_ROLE atom (X11 only). wm_type: Match against the WM_TYPE atom (X11 only). wm_instance_class: Match against the first string in WM_CLASS atom (X11) or app ID (Wayland). net_wm_pid: Match against the _NET_WM_PID atom (X11) or PID (Wayland). func: Delegate the match to the given function, which receives the tested client as an argument and must return ``True`` if it matches, ``False`` otherwise. wid: Match against the window ID. """ def __init__( self, title: str | None = None, wm_class: str | None = None, role: str | None = None, wm_type: str | None = None, wm_instance_class: str | None = None, net_wm_pid: int | None = None, func: Callable[[base.Window], bool] | None = None, wid: int | None = None, ) -> None: self._rules: dict[str, Any] = {} if title is not None: self._rules["title"] = title if wm_class is not None: self._rules["wm_class"] = wm_class if wm_instance_class is not None: self._rules["wm_instance_class"] = wm_instance_class if wid is not None: self._rules["wid"] = wid if net_wm_pid is not None: try: self._rules["net_wm_pid"] = int(net_wm_pid) except ValueError: error = 'Invalid rule for net_wm_pid: "%s" only int allowed' % str(net_wm_pid) raise utils.QtileError(error) if func is not None: self._rules["func"] = func if role is not None: self._rules["role"] = role if wm_type is not None: self._rules["wm_type"] = wm_type @staticmethod def _get_property_predicate(name: str, value: Any) -> Callable[..., bool]: if name == "net_wm_pid" or name == "wid": return lambda other: other == value elif name == "wm_class": def predicate(other) -> bool: # type: ignore # match as an "include"-match on any of the received classes match = getattr(other, "match", lambda v: v in other) return value and any(match(v) for v in value) return predicate else: def predicate(other) -> bool: # type: ignore # match as an "include"-match match = getattr(other, "match", lambda v: v in other) return match(value) return predicate def compare(self, client: base.Window) -> bool: value: Any for property_name, rule_value in self._rules.items(): if property_name == "title": value = client.name elif "class" in property_name: wm_class = client.get_wm_class() if not wm_class: return False if property_name == "wm_instance_class": value = wm_class[0] else: value = wm_class elif property_name == "role": value = client.get_wm_role() elif property_name == "func": return rule_value(client) elif property_name == "net_wm_pid": value = client.get_pid() elif property_name == "wid": value = client.wid else: value = client.get_wm_type() # Some of the window.get_...() functions can return None if value is None: return False match = self._get_property_predicate(property_name, value) if not match(rule_value): return False if not self._rules: return False return True def map(self, callback: Callable[[base.Window], Any], clients: list[base.Window]) -> None: """Apply callback to each client that matches this Match""" for c in clients: if self.compare(c): callback(c) def __repr__(self) -> str: return "<Match %s>" % self._rules
[docs]class Rule: """ How to act on a match. A :class:`Rule` contains a list of :class:`Match` objects, and a specification about what to do when any of them is matched. Parameters ========== match: :class:`Match` object or a list of such associated with this rule. float: Should we auto float this window? intrusive: Should we override the group's exclusive setting? break_on_match: Should we stop applying rules if this rule is matched? """ def __init__( self, match: Match | list[Match], group: _Group | None = None, float: bool = False, intrusive: bool = False, break_on_match: bool = True, ) -> None: if isinstance(match, Match): self.matchlist = [match] else: self.matchlist = match self.group = group self.float = float self.intrusive = intrusive self.break_on_match = break_on_match def matches(self, w: base.Window) -> bool: return any(w.match(m) for m in self.matchlist) def __repr__(self) -> str: actions = utils.describe_attributes( self, ["group", "float", "intrusive", "break_on_match"] ) return "<Rule match=%r actions=(%s)>" % (self.matchlist, actions)