Source code for libqtile.backend.wayland.core

# Copyright (c) 2021 Matt Colligan
#
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# of this software and associated documentation files (the "Software"), to deal
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# The above copyright notice and this permission notice shall be included in
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.

from __future__ import annotations

import asyncio
import os
import time
import typing

import pywayland
import pywayland.server
import wlroots.helper as wlroots_helper
import wlroots.wlr_types.virtual_keyboard_v1 as vkeyboard
import wlroots.wlr_types.virtual_pointer_v1 as vpointer
from pywayland import lib as wllib
from pywayland.protocol.wayland import WlSeat
from wlroots import xwayland
from wlroots.wlr_types import (
    DataControlManagerV1,
    DataDeviceManager,
    ExportDmabufManagerV1,
    ForeignToplevelManagerV1,
    GammaControlManagerV1,
    InputInhibitManager,
    OutputLayout,
    PrimarySelectionV1DeviceManager,
    RelativePointerManagerV1,
    ScreencopyManagerV1,
    Surface,
    XCursorManager,
    XdgOutputManagerV1,
    input_device,
    pointer,
    seat,
    xdg_decoration_v1,
)
from wlroots.wlr_types.cursor import Cursor, WarpMode
from wlroots.wlr_types.idle import Idle
from wlroots.wlr_types.idle_inhibit_v1 import IdleInhibitorManagerV1, IdleInhibitorV1
from wlroots.wlr_types.layer_shell_v1 import LayerShellV1, LayerShellV1Layer, LayerSurfaceV1
from wlroots.wlr_types.output_management_v1 import (
    OutputConfigurationHeadV1,
    OutputConfigurationV1,
    OutputManagerV1,
)
from wlroots.wlr_types.output_power_management_v1 import (
    OutputPowerManagementV1Mode,
    OutputPowerManagerV1,
    OutputPowerV1SetModeEvent,
)
from wlroots.wlr_types.pointer_constraints_v1 import PointerConstraintsV1, PointerConstraintV1
from wlroots.wlr_types.server_decoration import (
    ServerDecorationManager,
    ServerDecorationManagerMode,
)
from wlroots.wlr_types.xdg_shell import XdgShell, XdgSurface, XdgSurfaceRole
from xkbcommon import xkb

from libqtile import hook, log_utils
from libqtile.backend import base
from libqtile.backend.wayland import inputs, layer, window, wlrq, xdgwindow, xwindow
from libqtile.backend.wayland.output import Output
from libqtile.log_utils import logger

if typing.TYPE_CHECKING:
    from typing import Any, Sequence

    from pywayland.server import Listener
    from wlroots.wlr_types import Output as wlrOutput
    from wlroots.wlr_types.data_device_manager import Drag

    from libqtile import config
    from libqtile.core.manager import Qtile


[docs]class Core(base.Core, wlrq.HasListeners): supports_restarting: bool = False def __init__(self) -> None: """Setup the Wayland core backend""" self.qtile: Qtile | None = None self._hovered_internal: window.Internal | None = None self.focused_internal: window.Internal | None = None # Log exceptions that are raised in Wayland callback functions. log_utils.init_log( logger.level, log_path=log_utils.get_default_log(), logger=pywayland.server.listener.logger, ) self.fd: int | None = None self.display = pywayland.server.display.Display() self.event_loop = self.display.get_event_loop() ( self.compositor, self._allocator, self.renderer, self.backend, ) = wlroots_helper.build_compositor(self.display) self.socket = self.display.add_socket() os.environ["WAYLAND_DISPLAY"] = self.socket.decode() logger.info("Starting core with WAYLAND_DISPLAY=%s", self.socket.decode()) # These windows have not been mapped yet; they'll get managed when mapped self.pending_windows: set[window.WindowType] = set() # mapped_windows contains just regular windows self.mapped_windows: list[window.WindowType] = [] # Ascending in Z # stacked_windows also contains layer_shell windows from the current output self.stacked_windows: Sequence[window.WindowType] = [] # Ascending in Z self._current_output: Output | None = None # set up inputs self.keyboards: list[inputs.Keyboard] = [] self._pointers: list[inputs.Pointer] = [] self.grabbed_keys: list[tuple[int, int]] = [] self.grabbed_buttons: list[tuple[int, int]] = [] DataDeviceManager(self.display) self.live_dnd: wlrq.Dnd | None = None DataControlManagerV1(self.display) self.seat = seat.Seat(self.display, "seat0") self.add_listener(self.seat.request_set_selection_event, self._on_request_set_selection) self.add_listener( self.seat.request_set_primary_selection_event, self._on_request_set_primary_selection ) self.add_listener(self.seat.request_start_drag_event, self._on_request_start_drag) self.add_listener(self.seat.start_drag_event, self._on_start_drag) self.add_listener(self.backend.new_input_event, self._on_new_input) # Some devices are added early, so we need to remember to configure them self._pending_input_devices: list[inputs._Device] = [] hook.subscribe.startup_complete(self._configure_pending_inputs) self._input_inhibit_manager = InputInhibitManager(self.display) self.add_listener( self._input_inhibit_manager.activate_event, self._on_input_inhibitor_activate ) self.add_listener( self._input_inhibit_manager.deactivate_event, self._on_input_inhibitor_deactivate ) self.exclusive_client: pywayland.server.Client | None = None # set up outputs self.outputs: list[Output] = [] self.add_listener(self.backend.new_output_event, self._on_new_output) self.output_layout = OutputLayout() self.add_listener(self.output_layout.change_event, self._on_output_layout_change) self.output_manager = OutputManagerV1(self.display) self.add_listener(self.output_manager.apply_event, self._on_output_manager_apply) self.add_listener(self.output_manager.test_event, self._on_output_manager_test) self._blanked_outputs: set[Output] = set() # set up cursor self.cursor = Cursor(self.output_layout) self.cursor_manager = XCursorManager(24) self.add_listener(self.seat.request_set_cursor_event, self._on_request_cursor) self.add_listener(self.cursor.axis_event, self._on_cursor_axis) self.add_listener(self.cursor.frame_event, self._on_cursor_frame) self.add_listener(self.cursor.button_event, self._on_cursor_button) self.add_listener(self.cursor.motion_event, self._on_cursor_motion) self.add_listener(self.cursor.motion_absolute_event, self._on_cursor_motion_absolute) self._cursor_state = wlrq.CursorState() # set up shell self.xdg_shell = XdgShell(self.display) self.add_listener(self.xdg_shell.new_surface_event, self._on_new_xdg_surface) self.layer_shell = LayerShellV1(self.display) self.add_listener(self.layer_shell.new_surface_event, self._on_new_layer_surface) # Add support for additional protocols ExportDmabufManagerV1(self.display) XdgOutputManagerV1(self.display, self.output_layout) ScreencopyManagerV1(self.display) GammaControlManagerV1(self.display) output_power_manager = OutputPowerManagerV1(self.display) self.add_listener( output_power_manager.set_mode_event, self._on_output_power_manager_set_mode ) self.idle = Idle(self.display) idle_ihibitor_manager = IdleInhibitorManagerV1(self.display) self.add_listener(idle_ihibitor_manager.new_inhibitor_event, self._on_new_idle_inhibitor) PrimarySelectionV1DeviceManager(self.display) virtual_keyboard_manager_v1 = vkeyboard.VirtualKeyboardManagerV1(self.display) self.add_listener( virtual_keyboard_manager_v1.new_virtual_keyboard_event, self._on_new_virtual_keyboard, ) virtual_pointer_manager_v1 = vpointer.VirtualPointerManagerV1(self.display) self.add_listener( virtual_pointer_manager_v1.new_virtual_pointer_event, self._on_new_virtual_pointer, ) xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(self.display) self.add_listener( xdg_decoration_manager_v1.new_toplevel_decoration_event, self._on_new_toplevel_decoration, ) # wlr_server_decoration will be removed in a future version of wlroots server_decoration_manager = ServerDecorationManager.create(self.display) server_decoration_manager.set_default_mode(ServerDecorationManagerMode.SERVER) pointer_constraints_v1 = PointerConstraintsV1(self.display) self.add_listener( pointer_constraints_v1.new_constraint_event, self._on_new_pointer_constraint, ) self.pointer_constraints: set[window.PointerConstraint] = set() self.active_pointer_constraint: window.PointerConstraint | None = None self._relative_pointer_manager_v1 = RelativePointerManagerV1(self.display) self.foreign_toplevel_manager_v1 = ForeignToplevelManagerV1.create(self.display) # Set up XWayland self._xwayland = xwayland.XWayland(self.display, self.compositor, True) if self._xwayland: os.environ["DISPLAY"] = self._xwayland.display_name or "" logger.info("Set up XWayland with DISPLAY=%s", os.environ["DISPLAY"]) self.add_listener(self._xwayland.ready_event, self._on_xwayland_ready) self.add_listener(self._xwayland.new_surface_event, self._on_xwayland_new_surface) else: logger.info("Failed to set up XWayland. Continuing without.") # Start self.backend.start() @property def name(self) -> str: return "wayland" def finalize(self) -> None: self.finalize_listeners() self._poll() for kb in self.keyboards.copy(): kb.finalize() for pt in self._pointers.copy(): pt.finalize() for out in self.outputs.copy(): out.finalize() if self._xwayland: self._xwayland.destroy() self.cursor_manager.destroy() self.cursor.destroy() self.output_layout.destroy() self.seat.destroy() self.backend.destroy() self.display.destroy() self.qtile = None @property def display_name(self) -> str: return self.socket.decode() def _on_request_set_selection( self, _listener: Listener, event: seat.RequestSetSelectionEvent ) -> None: self.seat.set_selection(event._ptr.source, event.serial) logger.debug("Signal: seat request_set_selection") def _on_request_set_primary_selection( self, _listener: Listener, event: seat.RequestSetPrimarySelectionEvent ) -> None: self.seat.set_primary_selection(event._ptr.source, event.serial) logger.debug("Signal: seat request_set_primary_selection") def _on_request_start_drag( self, _listener: Listener, event: seat.RequestStartDragEvent ) -> None: logger.debug("Signal: seat request_start_drag") if not self.live_dnd and self.seat.validate_pointer_grab_serial( event.origin, event.serial ): self.seat.start_pointer_drag(event.drag, event.serial) else: event.drag.source.destroy() def _on_start_drag(self, _listener: Listener, event: Drag) -> None: logger.debug("Signal: seat start_drag") self.live_dnd = wlrq.Dnd(self, event) def _on_new_input(self, _listener: Listener, wlr_device: input_device.InputDevice) -> None: logger.debug("Signal: backend new_input_event") device: inputs._Device if wlr_device.device_type == input_device.InputDeviceType.POINTER: device = self._add_new_pointer(wlr_device) elif wlr_device.device_type == input_device.InputDeviceType.KEYBOARD: device = self._add_new_keyboard(wlr_device) else: logger.info("New %s device", wlr_device.device_type.name) return capabilities = WlSeat.capability.pointer if self.keyboards: capabilities |= WlSeat.capability.keyboard self.seat.set_capabilities(capabilities) logger.info("New device: %s %s", *device.get_info()) if self.qtile: if self.qtile.config.wl_input_rules: device.configure(self.qtile.config.wl_input_rules) else: self._pending_input_devices.append(device) def _on_new_output(self, _listener: Listener, wlr_output: wlrOutput) -> None: logger.debug("Signal: backend new_output_event") wlr_output.init_render(self._allocator, self.renderer) wlr_output.set_mode(wlr_output.preferred_mode()) wlr_output.enable() wlr_output.commit() self.outputs.append(Output(self, wlr_output)) # Put new output at far right layout_geo = self.output_layout.get_box() x = layout_geo.width if layout_geo else 0 self.output_layout.add(wlr_output, x, 0) if not self._current_output: self._current_output = self.outputs[0] def _on_output_layout_change(self, _listener: Listener, _data: Any) -> None: logger.debug("Signal: output_layout change_event") config = OutputConfigurationV1() for output in self.outputs: head = OutputConfigurationHeadV1.create(config, output.wlr_output) mode = output.wlr_output.current_mode head.state.mode = mode head.state.enabled = mode is not None and output.wlr_output.enabled box = self.output_layout.get_box(output.wlr_output) head.state.x = output.x = box.x if box else 0 head.state.y = output.y = box.y if box else 0 self.output_manager.set_configuration(config) self.outputs.sort(key=lambda o: (o.x, o.y)) def _on_output_manager_apply( self, _listener: Listener, config: OutputConfigurationV1 ) -> None: logger.debug("Signal: output_manager apply_event") self._output_manager_reconfigure(config, True) def _on_output_manager_test(self, _listener: Listener, config: OutputConfigurationV1) -> None: logger.debug("Signal: output_manager test_event") self._output_manager_reconfigure(config, False) def _on_request_cursor( self, _listener: Listener, event: seat.PointerRequestSetCursorEvent ) -> None: self._cursor_state.surface = event.surface self._cursor_state.hotspot = event.hotspot if not self._cursor_state.hidden: self.cursor.set_surface(event.surface, event.hotspot) def _on_new_xdg_surface(self, _listener: Listener, surface: XdgSurface) -> None: logger.debug("Signal: xdg_shell new_surface_event") if surface.role == XdgSurfaceRole.TOPLEVEL: assert self.qtile is not None win = xdgwindow.XdgWindow(self, self.qtile, surface) self.pending_windows.add(win) def _on_cursor_axis(self, _listener: Listener, event: pointer.PointerEventAxis) -> None: handled = False if event.delta != 0 and not self.exclusive_client: # If we have a client who exclusively gets input, button bindings are disallowed. if event.orientation == pointer.AxisOrientation.VERTICAL: button = 5 if 0 < event.delta else 4 else: button = 7 if 0 < event.delta else 6 handled = self._process_cursor_button(button, True) if not handled: self.seat.pointer_notify_axis( event.time_msec, event.orientation, event.delta, event.delta_discrete, event.source, ) def _on_cursor_frame(self, _listener: Listener, _data: Any) -> None: self.seat.pointer_notify_frame() def _on_cursor_button(self, _listener: Listener, event: pointer.PointerEventButton) -> None: assert self.qtile is not None self.idle.notify_activity(self.seat) pressed = event.button_state == input_device.ButtonState.PRESSED if pressed: self._focus_by_click() handled = False if not self.exclusive_client and event.button in wlrq.buttons: # If we have a client who exclusively gets input, button bindings are disallowed. button = wlrq.buttons.index(event.button) + 1 handled = self._process_cursor_button(button, pressed) if not handled: self.seat.pointer_notify_button(event.time_msec, event.button, event.button_state) def _on_cursor_motion(self, _listener: Listener, event: pointer.PointerEventMotion) -> None: assert self.qtile is not None self.idle.notify_activity(self.seat) dx = event.delta_x dy = event.delta_y # Send relative pointer events to seat - used e.g. by games that have # constrained cursor movement but want movement events self._relative_pointer_manager_v1.send_relative_motion( self.seat, event.time_msec * 1000, dx, dy, event.unaccel_delta_x, event.unaccel_delta_y, ) if self.active_pointer_constraint: if not self.active_pointer_constraint.rect.contains_point( self.cursor.x + dx, self.cursor.y + dy ): return self.cursor.move(dx, dy, input_device=event.device) self._process_cursor_motion(event.time_msec, self.cursor.x, self.cursor.y) def _on_cursor_motion_absolute( self, _listener: Listener, event: pointer.PointerEventMotionAbsolute ) -> None: assert self.qtile is not None self.idle.notify_activity(self.seat) self.cursor.warp( WarpMode.AbsoluteClosest, event.x, event.y, input_device=event.device, ) self._process_cursor_motion(event.time_msec, self.cursor.x, self.cursor.y) def _on_new_pointer_constraint( self, _listener: Listener, wlr_constraint: PointerConstraintV1 ) -> None: logger.debug("Signal: pointer_constraints new_constraint") constraint = window.PointerConstraint(self, wlr_constraint) self.pointer_constraints.add(constraint) if self.seat.pointer_state.focused_surface == wlr_constraint.surface: if self.active_pointer_constraint: self.active_pointer_constraint.disable() constraint.enable() def _on_new_virtual_keyboard( self, _listener: Listener, virtual_keyboard: vkeyboard.VirtualKeyboardV1 ) -> None: self._add_new_keyboard(virtual_keyboard.input_device) def _on_new_virtual_pointer( self, _listener: Listener, new_pointer_event: vpointer.VirtualPointerV1NewPointerEvent ) -> None: device = self._add_new_pointer(new_pointer_event.new_pointer.input_device) logger.info("New virtual pointer: %s %s", *device.get_info()) def _on_new_idle_inhibitor( self, _listener: Listener, idle_inhibitor: IdleInhibitorV1 ) -> None: logger.debug("Signal: idle_inhibitor new_inhibitor") if self.qtile is None: return for win in self.qtile.windows_map.values(): if isinstance(win, (window.Window, window.Static)): win.surface.for_each_surface(win.add_idle_inhibitor, idle_inhibitor) if idle_inhibitor.data: break def _on_input_inhibitor_activate(self, _listener: Listener, _data: Any) -> None: logger.debug("Signal: input_inhibitor activate") assert self.qtile is not None self.exclusive_client = self._input_inhibit_manager.active_client # If another client has keyboard focus, unfocus it. if ( self.qtile.current_window and not self.qtile.current_window.belongs_to_client( # type: ignore self.exclusive_client ) ): self.focus_window(None) # If another client has pointer focus, unfocus that too. found = self._under_pointer() if found: win, _, _, _ = found # If we have a client who exclusively gets input, no other client's # surfaces are allowed to get pointer input. if isinstance(win, base.Internal) or not win.belongs_to_client(self.exclusive_client): self.cursor_manager.set_cursor_image("left_ptr", self.cursor) self.seat.pointer_notify_clear_focus() return def _on_input_inhibitor_deactivate(self, _listener: Listener, _data: Any) -> None: logger.debug("Signal: input_inhibitor deactivate") self.exclusive_client = None def _on_output_power_manager_set_mode( self, _listener: Listener, mode: OutputPowerV1SetModeEvent ) -> None: """ Blank/unblank outputs via the output power management protocol. `_blanked_outputs` keeps track of those that were blanked because we don't want to unblank outputs that were already disabled due to not being part of the user-configured layout. """ logger.debug("Signal: output_power_manager set_mode_event") wlr_output = mode.output assert wlr_output.data if mode.mode == OutputPowerManagementV1Mode.ON: if wlr_output.data in self._blanked_outputs: wlr_output.enable(enable=True) wlr_output.commit() self._blanked_outputs.remove(wlr_output.data) else: if wlr_output.enabled: wlr_output.enable(enable=False) wlr_output.commit() self._blanked_outputs.add(wlr_output.data) def _on_new_layer_surface(self, _listener: Listener, layer_surface: LayerSurfaceV1) -> None: logger.debug("Signal: layer_shell new_surface_event") assert self.qtile is not None wid = self.new_wid() win = layer.LayerStatic(self, self.qtile, layer_surface, wid) logger.info("Managing new layer_shell window with window ID: %s", wid) self.qtile.manage(win) def _on_new_toplevel_decoration( self, _listener: Listener, decoration: xdg_decoration_v1.XdgToplevelDecorationV1 ) -> None: logger.debug("Signal: xdg_decoration new_top_level_decoration") decoration.set_mode(xdg_decoration_v1.XdgToplevelDecorationV1Mode.SERVER_SIDE) def _on_xwayland_ready(self, _listener: Listener, _data: Any) -> None: logger.debug("Signal: xwayland ready") assert self._xwayland is not None self._xwayland.set_seat(self.seat) self.xwayland_atoms: dict[int, str] = wlrq.get_xwayland_atoms(self._xwayland) # Set the default XWayland cursor xcursor = self.cursor_manager.get_xcursor("left_ptr") if xcursor: image = next(xcursor.images, None) if image: self._xwayland.set_cursor( image._ptr.buffer, image._ptr.width * 4, image._ptr.width, image._ptr.height, image._ptr.hotspot_x, image._ptr.hotspot_y, ) def _on_xwayland_new_surface(self, _listener: Listener, surface: xwayland.Surface) -> None: logger.debug("Signal: xwayland new_surface") assert self.qtile is not None win = xwindow.XWindow(self, self.qtile, surface) self.pending_windows.add(win) def _output_manager_reconfigure(self, config: OutputConfigurationV1, apply: bool) -> None: """ See if an output configuration would be accepted by the backend, and apply it if desired. """ ok = True for head in config.heads: state = head.state wlr_output = state.output if state.enabled: if not wlr_output.enabled: wlr_output.enable() if state.mode: wlr_output.set_mode(state.mode) else: wlr_output.set_custom_mode( state.custom_mode.width, state.custom_mode.height, state.custom_mode.refresh, ) # `add` will add outputs that have been removed. Any other outputs that # are already in the layout are just moved as if we had used `move`. self.output_layout.add(wlr_output, state.x, state.y) wlr_output.set_transform(state.transform) wlr_output.set_scale(state.scale) else: if wlr_output.enabled: wlr_output.enable(enable=False) self.output_layout.remove(wlr_output) ok = wlr_output.test() if not ok: break for head in config.heads: if ok and apply: head.state.output.commit() else: head.state.output.rollback() if ok: config.send_succeeded() else: config.send_failed() config.destroy() hook.fire("screen_change", None) def _process_cursor_motion(self, time_msec: int, cx: float, cy: float) -> None: assert self.qtile cx_int = int(cx) cy_int = int(cy) if not self.exclusive_client: # If we have a client who exclusively gets input, button bindings are # disallowed, so process_button_motion doesn't need to be updated. self.qtile.process_button_motion(cx_int, cy_int) if len(self.outputs) > 1: current_wlr_output = self.output_layout.output_at(cx, cy) if current_wlr_output: current_output = current_wlr_output.data if self._current_output is not current_output: self._current_output = current_output self.stack_windows() if self.live_dnd: self.live_dnd.position(cx, cy) found = self._under_pointer() if found: win, surface, sx, sy = found if self.exclusive_client: # If we have a client who exclusively gets input, no other client's # surfaces are allowed to get pointer input. if isinstance(win, base.Internal) or not win.belongs_to_client( self.exclusive_client ): logger.debug( "Pointer focus withheld from window not owned by exclusive client." ) self.cursor_manager.set_cursor_image("left_ptr", self.cursor) self.seat.pointer_notify_clear_focus() return if isinstance(win, window.Internal): if self._hovered_internal is win: win.process_pointer_motion( cx_int - self._hovered_internal.x, cy_int - self._hovered_internal.y, ) else: if self._hovered_internal: self._hovered_internal.process_pointer_leave( cx_int - self._hovered_internal.x, cy_int - self._hovered_internal.y, ) self.cursor_manager.set_cursor_image("left_ptr", self.cursor) self.seat.pointer_notify_clear_focus() win.process_pointer_enter(cx_int, cy_int) self._hovered_internal = win return if surface: self.seat.pointer_notify_enter(surface, sx, sy) self.seat.pointer_notify_motion(time_msec, sx, sy) else: self.seat.pointer_notify_clear_focus() if win is not self.qtile.current_window: hook.fire("client_mouse_enter", win) if self.qtile.config.follow_mouse_focus: if isinstance(win, window.Static): self.qtile.focus_screen(win.screen.index, False) else: if win.group and win.group.current_window != win: win.group.focus(win, False) if ( win.group and win.group.screen and self.qtile.current_screen != win.group.screen ): self.qtile.focus_screen(win.group.screen.index, False) if self._hovered_internal: self._hovered_internal = None else: self.cursor_manager.set_cursor_image("left_ptr", self.cursor) self.seat.pointer_notify_clear_focus() if self._hovered_internal: self._hovered_internal.process_pointer_leave( cx_int - self._hovered_internal.x, cy_int - self._hovered_internal.y, ) self._hovered_internal = None def _process_cursor_button(self, button: int, pressed: bool) -> bool: assert self.qtile is not None if pressed: handled = self.qtile.process_button_click( button, self.seat.keyboard.modifier, int(self.cursor.x), int(self.cursor.y) ) if self._hovered_internal: self._hovered_internal.process_button_click( int(self.cursor.x - self._hovered_internal.x), int(self.cursor.y - self._hovered_internal.y), button, ) else: handled = self.qtile.process_button_release(button, self.seat.keyboard.modifier) if self._hovered_internal: self._hovered_internal.process_button_release( int(self.cursor.x - self._hovered_internal.x), int(self.cursor.y - self._hovered_internal.y), button, ) return handled def _add_new_pointer(self, wlr_device: input_device.InputDevice) -> inputs.Pointer: device = inputs.Pointer(self, wlr_device) self._pointers.append(device) self.cursor.attach_input_device(wlr_device) return device def _add_new_keyboard(self, wlr_device: input_device.InputDevice) -> inputs.Keyboard: device = inputs.Keyboard(self, wlr_device) self.keyboards.append(device) self.seat.set_keyboard(wlr_device) return device def _configure_pending_inputs(self) -> None: """Configure inputs that were detected before the config was loaded.""" assert self.qtile is not None if self.qtile.config.wl_input_rules: for device in self._pending_input_devices: device.configure(self.qtile.config.wl_input_rules) self._pending_input_devices.clear() def setup_listener(self, qtile: Qtile) -> None: """Setup a listener for the given qtile instance""" logger.debug("Adding io watch") self.qtile = qtile self.fd = wllib.wl_event_loop_get_fd(self.event_loop._ptr) if self.fd: asyncio.get_running_loop().add_reader(self.fd, self._poll) else: raise RuntimeError("Failed to get Wayland event loop file descriptor.") def remove_listener(self) -> None: """Remove the listener from the given event loop""" if self.fd is not None: logger.debug("Removing io watch") loop = asyncio.get_running_loop() loop.remove_reader(self.fd) self.fd = None def _poll(self) -> None: if not self.display.destroyed: self.display.flush_clients() self.event_loop.dispatch(0) self.display.flush_clients() def on_config_load(self, initial: bool) -> None: if initial: # This backend does not support restarting return assert self.qtile is not None for win in self.qtile.windows_map.values(): if not isinstance(win, window.Window): continue group = None if win.group: if win.group.name in self.qtile.groups_map: # Put window on group with same name as its old group if one exists group = self.qtile.groups_map[win.group.name] else: # Otherwise place it on the group at the same index for i, old_group in self.qtile._state.groups: # type: ignore if i < len(self.qtile.groups): name = old_group[0] if win.group.name == name: group = self.qtile.groups[i] if group is None: # Falling back to current group if none found group = self.qtile.current_group if win.group and win in win.group.windows: # It might not be in win.group.windows depending on how group state # changed across a config reload win.group.remove(win) group.add(win) if group == self.qtile.current_group: win.unhide() else: win.hide() # Apply input device configuration if self.qtile.config.wl_input_rules: for device in [*self.keyboards, *self._pointers]: device.configure(self.qtile.config.wl_input_rules) def new_wid(self) -> int: """Get a new unique window ID""" assert self.qtile is not None return max(self.qtile.windows_map.keys(), default=0) + 1 def focus_window( self, win: window.WindowType | None, surface: Surface | None = None, enter: bool = True ) -> None: if self.seat.destroyed: return if self.exclusive_client: # If we have a client who exclusively gets input, no other client's surfaces # are allowed to get keyboard input. if not win: self.seat.keyboard_clear_focus() return if isinstance(win, base.Internal) or not win.belongs_to_client(self.exclusive_client): logger.debug("Keyboard focus withheld from window not owned by exclusive client.") # We can't focus surfaces belonging to other clients. return if isinstance(win, base.Internal): self.focused_internal = win self.seat.keyboard_clear_focus() return if surface is None and win is not None: surface = win.surface.surface if self.focused_internal: self.focused_internal = None if isinstance(win, layer.LayerStatic): if not win.surface.current.keyboard_interactive: return if isinstance(win, (xwindow.XWindow, xwindow.XStatic)): if not win.surface.or_surface_wants_focus(): return previous_surface = self.seat.keyboard_state.focused_surface if previous_surface == surface: return if previous_surface is not None: # Deactivate the previously focused surface if previous_surface.is_xdg_surface: previous_xdg_surface = XdgSurface.from_surface(previous_surface) if not win or win.surface != previous_xdg_surface: previous_xdg_surface.set_activated(False) if previous_xdg_surface.data: previous_xdg_surface.data.set_activated(False) elif previous_surface.is_xwayland_surface: prev_xwayland_surface = xwayland.Surface.from_wlr_surface(previous_surface) if not win or win.surface != prev_xwayland_surface: prev_xwayland_surface.activate(False) if prev_xwayland_surface.data: prev_xwayland_surface.data.set_activated(False) if not win or not surface: self.seat.keyboard_clear_focus() return logger.debug("Focusing new window") if surface.is_xdg_surface and isinstance(win.surface, XdgSurface): win.surface.set_activated(True) win.ftm_handle.set_activated(True) elif surface.is_xwayland_surface and isinstance(win.surface, xwayland.Surface): win.surface.activate(True) win.ftm_handle.set_activated(True) if enter and self.seat.keyboard._ptr: # This pointer is NULL when headless self.seat.keyboard_notify_enter(surface, self.seat.keyboard) def _focus_by_click(self) -> None: assert self.qtile is not None found = self._under_pointer() if found: win, _, _, _ = found if self.exclusive_client: # If we have a client who exclusively gets input, no other client's # surfaces are allowed to get focus. if isinstance(win, base.Internal) or not win.belongs_to_client( self.exclusive_client ): logger.debug("Focus withheld from window not owned by exclusive client.") return if self.qtile.config.bring_front_click is True: win.cmd_bring_to_front() elif self.qtile.config.bring_front_click == "floating_only": if isinstance(win, base.Window) and win.floating: win.cmd_bring_to_front() elif isinstance(win, base.Static): win.cmd_bring_to_front() if isinstance(win, window.Static): if win.screen is not self.qtile.current_screen: self.qtile.focus_screen(win.screen.index, warp=False) win.focus(False) elif isinstance(win, window.Window): if win.group and win.group.screen is not self.qtile.current_screen: self.qtile.focus_screen(win.group.screen.index, warp=False) self.qtile.current_group.focus(win, False) else: screen = self.qtile.find_screen(int(self.cursor.x), int(self.cursor.y)) if screen: self.qtile.focus_screen(screen.index, warp=False) def _under_pointer(self) -> tuple[window.WindowType, Surface | None, float, float] | None: assert self.qtile is not None cx = self.cursor.x cy = self.cursor.y for win in reversed(self.stacked_windows): if isinstance(win, window.Internal): if win.x <= cx <= win.x + win.width and win.y <= cy <= win.y + win.height: return win, None, 0, 0 else: bw = win.borderwidth surface, sx, sy = win.surface.surface_at(cx - win.x - bw, cy - win.y - bw) if surface: return win, surface, sx, sy if bw: if win.x <= cx and win.y <= cy: bw *= 2 if cx <= win.x + win.width + bw and cy <= win.y + win.height + bw: return win, None, 0, 0 return None def stack_windows(self) -> None: """Put all windows of all types in a Z-ordered list.""" if self._current_output: layers = self._current_output.layers self.stacked_windows = ( layers[LayerShellV1Layer.BACKGROUND] + layers[LayerShellV1Layer.BOTTOM] + self.mapped_windows # type: ignore + layers[LayerShellV1Layer.TOP] + layers[LayerShellV1Layer.OVERLAY] ) else: self.stacked_windows = self.mapped_windows def check_idle_inhibitor(self) -> None: """ Checks if any window that is currently mapped has idle inhibitor and if so inhibits idle """ for win in self.mapped_windows: if isinstance(win, (window.Window, window.Static)) and win.is_idle_inhibited: self.idle.set_enabled(self.seat, False) break else: self.idle.set_enabled(self.seat, True) def get_screen_info(self) -> list[tuple[int, int, int, int]]: """Get the screen information""" return [screen.get_geometry() for screen in self.outputs if screen.wlr_output.enabled] def grab_key(self, key: config.Key | config.KeyChord) -> tuple[int, int]: """Configure the backend to grab the key event""" keysym = xkb.keysym_from_name(key.key, case_insensitive=True) mask_key = wlrq.translate_masks(key.modifiers) self.grabbed_keys.append((keysym, mask_key)) return keysym, mask_key def ungrab_key(self, key: config.Key | config.KeyChord) -> tuple[int, int]: """Release the given key event""" keysym = xkb.keysym_from_name(key.key, case_insensitive=True) mask_key = wlrq.translate_masks(key.modifiers) self.grabbed_keys.remove((keysym, mask_key)) return keysym, mask_key def ungrab_keys(self) -> None: """Release the grabbed key events""" self.grabbed_keys.clear() def grab_button(self, mouse: config.Mouse) -> int: """Configure the backend to grab the mouse event""" keysym = wlrq.buttons[mouse.button_code] mask_key = wlrq.translate_masks(mouse.modifiers) self.grabbed_buttons.append((keysym, mask_key)) return mask_key def ungrab_buttons(self) -> None: """Release the grabbed button events""" self.grabbed_buttons.clear() def grab_pointer(self) -> None: """Configure the backend to grab mouse events""" def ungrab_pointer(self) -> None: """Release grabbed pointer events""" def warp_pointer(self, x: float, y: float) -> None: """Warp the pointer to the coordinates in relative to the output layout""" self.cursor.warp(WarpMode.LayoutClosest, x, y) def flush(self) -> None: self._poll() def create_internal(self, x: int, y: int, width: int, height: int) -> base.Internal: assert self.qtile is not None internal = window.Internal(self, self.qtile, x, y, width, height) self.qtile.manage(internal) return internal def graceful_shutdown(self) -> None: """Try to close windows gracefully before exiting""" assert self.qtile is not None # Copy in case the dictionary changes during the loop for win in self.qtile.windows_map.copy().values(): win.kill() # give everyone a little time to exit and write their state. but don't # sleep forever (1s). end = time.time() + 1 while time.time() < end: self._poll() if not self.qtile.windows_map: break @property def painter(self) -> Any: return wlrq.Painter(self) def remove_output(self, output: Output) -> None: self.outputs.remove(output) self.output_layout.remove(output.wlr_output) if output is self._current_output: self._current_output = self.outputs[0] if self.outputs else None self.stack_windows() def remove_pointer_constraints(self, window: window.Window | window.Static) -> None: for pc in self.pointer_constraints.copy(): if pc.window is window: pc.finalize() def keysym_from_name(self, name: str) -> int: """Get the keysym for a key from its name""" return xkb.keysym_from_name(name, case_insensitive=True) def simulate_keypress(self, modifiers: list[str], key: str) -> None: """Simulates a keypress on the focused window.""" keysym = xkb.keysym_from_name(key, case_insensitive=True) mods = wlrq.translate_masks(modifiers) if (keysym, mods) in self.grabbed_keys: assert self.qtile is not None self.qtile.process_key_event(keysym, mods) return if self.focused_internal: self.focused_internal.process_key_press(keysym)
[docs] def cmd_set_keymap( self, layout: str | None = None, options: str | None = None, variant: str | None = None, ) -> None: """ Set the keymap for the current keyboard. The options correspond to xkbcommon configuration environmental variables and if not specified are taken from the environment. Acceptable values are strings identical to those accepted by the env variables. """ if self.keyboards: for keyboard in self.keyboards: keyboard.set_keymap(layout, options, variant) else: logger.warning("Could not set keymap: no keyboards set up.")
[docs] def cmd_change_vt(self, vt: int) -> bool: """Change virtual terminal to that specified""" success = self.backend.get_session().change_vt(vt) if not success: logger.warning("Could not change VT to: %s", vt) return success
[docs] def cmd_hide_cursor(self) -> None: """Hide the cursor.""" if not self._cursor_state.hidden: self.cursor.set_surface(None, self._cursor_state.hotspot) self._cursor_state.hidden = True
[docs] def cmd_unhide_cursor(self) -> None: """Unhide the cursor.""" if self._cursor_state.hidden: self.cursor.set_surface( self._cursor_state.surface, self._cursor_state.hotspot, ) self._cursor_state.hidden = False
[docs] def cmd_get_inputs(self) -> dict[str, list[dict[str, str]]]: """Get information on all input devices.""" info = {} device_lists: dict[str, list[inputs._Device]] = { "type:keyboard": self.keyboards, # type: ignore "type:pointer": self._pointers, # type: ignore } for type_key, devices in device_lists.items(): type_info = [] for dev in devices: type_info.append( dict( name=dev.wlr_device.name, identifier=dev.get_info()[1], ) ) info[type_key] = type_info return info