Source code for libqtile.config

from __future__ import annotations

import os.path
import re
import sys
from collections.abc import Callable, Iterable
from dataclasses import asdict, dataclass, field
from typing import TYPE_CHECKING, Any, Literal

from libqtile import configurable, hook, utils
from libqtile.bar import Bar, BarType
from libqtile.command.base import CommandObject, ItemT, expose_command
from libqtile.group import _Group
from libqtile.log_utils import logger
from libqtile.utils import ColorType

if TYPE_CHECKING:
    from libqtile.backend import base
    from libqtile.backend.base.idle_notify import IdleAction
    from libqtile.core.manager import Qtile
    from libqtile.layout.base import Layout
    from libqtile.lazy import LazyCall


[docs] class Key: """ Defines a keybinding. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. key: A key specification, e.g. ``"a"``, ``"Tab"``, ``"Return"``, ``"space"``. Also accepts an integer value representing a keycode. commands: One or more :class:`LazyCall` objects to evaluate in sequence upon keypress. Multiple commands should be separated by commas. desc: Description to be added to the key binding. (Optional) swallow: Configures when we swallow the key binding. (Optional) Setting it to False will forward the key binding to the focused window after the commands have been executed. """ def __init__( self, modifiers: list[str], key: str | int, *commands: LazyCall, desc: str = "", swallow: bool = True, ) -> None: self.modifiers = modifiers self.key = key self.commands = commands self.desc = desc self.swallow = swallow def __repr__(self) -> str: return f"<Key ({self.modifiers}, {self.key})>"
[docs] class KeyChord: """ Define a key chord aka Vim-like mode. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. key: A key specification, e.g. ``"a"``, ``"Tab"``, ``"Return"``, ``"space"``. Also accepts an integer value representing a keycode. submappings: A list of :class:`Key` or :class:`KeyChord` declarations to bind in this chord. mode: Boolean. Setting to ``True`` will result in the chord persisting until Escape is pressed. Setting to ``False`` (default) will exit the chord once the sequence has ended. name: A string to name the chord. The name will be displayed in the Chord widget. desc: A string to describe the chord. This attribute is not directly used by Qtile but users may want to access this when creating scripts to show configured keybindings. swallow: Configures when we swallow the key binding of the chord. (Optional) Setting it to False will forward the key binding to the focused window after the commands have been executed. """ def __init__( self, modifiers: list[str], key: str | int, submappings: list[Key | KeyChord], mode: bool | str = False, name: str = "", desc: str = "", swallow: bool = True, ): self.modifiers = modifiers self.key = key submappings.append(Key([], "Escape")) self.submappings = submappings self.mode = mode self.name = name self.desc = desc if isinstance(mode, str): logger.warning( "The use of `mode` to set the KeyChord name is deprecated. " "Please use `name='%s'` instead. " "'mode' should be a boolean value to set whether the chord is persistent (True) or not.", mode, ) self.name = mode self.mode = True self.swallow = swallow def __repr__(self) -> str: return f"<KeyChord ({self.modifiers}, {self.key})>"
class Mouse: def __init__(self, modifiers: list[str], button: str, *commands: LazyCall) -> None: self.modifiers = modifiers self.button = button self.commands = commands self.button_code = int(self.button.replace("Button", "")) self.modmask: int = 0
[docs] class Drag(Mouse): """ Bind commands to a dragging action. On each motion event the bound commands are executed with two additional parameters specifying the x and y offset from the previous position. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. button: The button used to start dragging e.g. ``"Button1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon drag. start: A :class:`LazyCall` object to be evaluated when dragging begins. (Optional) warp_pointer: A :class:`bool` indicating if the pointer should be warped to the bottom right of the window at the start of dragging. (Default: `False`) """ def __init__( self, modifiers: list[str], button: str, *commands: LazyCall, start: LazyCall | None = None, warp_pointer: bool = False, ) -> None: super().__init__(modifiers, button, *commands) self.start = start self.warp_pointer = warp_pointer def __repr__(self) -> str: return f"<Drag ({self.modifiers}, {self.button})>"
[docs] class Click(Mouse): """ Bind commands to a clicking action. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: ``"shift"``, ``"lock"``, ``"control"``, ``"mod1"``, ``"mod2"``, ``"mod3"``, ``"mod4"``, ``"mod5"``. button: The button used to click e.g. ``"Button1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon click. """ def __repr__(self) -> str: return f"<Click ({self.modifiers}, {self.button})>"
class EzConfig: """ Helper class for defining key and button bindings in an Emacs-like format. Inspired by Xmonad's XMonad.Util.EZConfig. Splits an emacs keydef into modifiers and keys. For example: "m-s-a" -> ['mod4', 'shift'], 'a' "a-<minus>" -> ['mod1'], 'minus' "C-<Tab>" -> ['control'], 'Tab' """ modifier_keys = { "M": "mod4", "A": "mod1", "S": "shift", "C": "control", } def parse(self, spec: str) -> tuple[list[str], str]: mods = [] keys: list[str] = [] for key in spec.split("-"): if not key: break if key in self.modifier_keys: if keys: msg = "Modifiers must always come before key/btn: %s" raise utils.QtileError(msg % spec) mods.append(self.modifier_keys[key]) continue if len(key) == 1: keys.append(key) continue if len(key) > 3 and key[0] == "<" and key[-1] == ">": keys.append(key[1:-1]) continue if not keys: msg = "Invalid key/btn specifier: %s" raise utils.QtileError(msg % spec) if len(keys) > 1: msg = f"Key chains are not supported: {spec}" raise utils.QtileError(msg) return mods, keys[0]
[docs] class EzKey(EzConfig, Key): """ Defines a keybinding using the Emacs-like format. Parameters ========== keydef: The Emacs-like key specification, e.g. ``"M-S-a"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon keypress. desc: Description to be added to the key binding. (Optional) """ def __init__(self, keydef: str, *commands: LazyCall, desc: str = "") -> None: modkeys, key = self.parse(keydef) super().__init__(modkeys, key, *commands, desc=desc)
class EzKeyChord(EzConfig, KeyChord): """ Define a key chord using the Emacs-like format. Parameters ========== keydef: The Emacs-like key specification, e.g. ``"M-S-a"``. submappings: A list of :class:`Key` or :class:`KeyChord` declarations to bind in this chord. mode: Boolean. Setting to ``True`` will result in the chord persisting until Escape is pressed. Setting to ``False`` (default) will exit the chord once the sequence has ended. name: A string to name the chord. The name will be displayed in the Chord widget. desc: A string to describe the chord. This attribute is not directly used by Qtile but users may want to access this when creating scripts to show configured keybindings. """ def __init__( self, keydef: str, submappings: list[Key | KeyChord], mode: bool | str = False, name: str = "", desc: str = "", ): modkeys, key = self.parse(keydef) super().__init__(modkeys, key, submappings, mode, name, desc)
[docs] class EzClick(EzConfig, Click): """ Bind commands to a clicking action using the Emacs-like format. Parameters ========== btndef: The Emacs-like button specification, e.g. ``"M-1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon drag. """ def __init__(self, btndef: str, *commands: LazyCall) -> None: modkeys, button = self.parse(btndef) button = f"Button{button}" super().__init__(modkeys, button, *commands)
class EzDrag(EzConfig, Drag): """ Bind commands to a dragging action using the Emacs-like format. Parameters ========== btndef: The Emacs-like button specification, e.g. ``"M-1"``. commands: A list :class:`LazyCall` objects to evaluate in sequence upon drag. start: A :class:`LazyCall` object to be evaluated when dragging begins. (Optional) """ def __init__(self, btndef: str, *commands: LazyCall, start: LazyCall | None = None) -> None: modkeys, button = self.parse(btndef) button = f"Button{button}" super().__init__(modkeys, button, *commands, start=start) @dataclass class ScreenRect: x: int y: int width: int height: int def hsplit(self, columnwidth: int) -> tuple[ScreenRect, ScreenRect]: assert 0 < columnwidth < self.width return ( self.__class__(self.x, self.y, columnwidth, self.height), self.__class__(self.x + columnwidth, self.y, self.width - columnwidth, self.height), ) def vsplit(self, rowheight: int) -> tuple[ScreenRect, ScreenRect]: assert 0 < rowheight < self.height return ( self.__class__(self.x, self.y, self.width, rowheight), self.__class__(self.x, self.y + rowheight, self.width, self.height - rowheight), ) @dataclass class Output: port: str | None make: str | None model: str | None serial: str | None # Do not consider geometry when comparing outputs: we want to know if the # underlying physical hardware is the same, the geometry doesn't matter. rect: ScreenRect = field(compare=False)
[docs] class Screen(CommandObject): r""" A physical screen, and its associated paraphernalia. Define a screen with a given set of :class:`Bar`\s of a specific geometry. Also, ``x``, ``y``, ``width``, and ``height`` aren't specified usually unless you are using 'fake screens'. The ``background`` parameter, if given, should be a valid single colour. This will paint a solid background colour to the screen. Note, the setting is ignored if ``wallpaper`` is also set (see below). The ``wallpaper`` parameter, if given, should be a path to an image file. How this image is painted to the screen is specified by the ``wallpaper_mode`` parameter. By default, the image will be placed at the screens origin and retain its own dimensions. If the mode is ``"fill"``, the image will be centred on the screen and resized to fill it. If the mode is ``"stretch"``, the image is stretched to fit all of it into the screen. If the mode is ``"center"``, the image is centered on the screen. The ``"background"`` painting is done before the image is drawn, so you can set the background color for an image by setting background here. The ``x11_drag_polling_rate`` parameter specifies the rate for drag events in the X11 backend. By default this is set to None, indicating no limit. Because in the X11 backend we already handle motion notify events later, the performance should already be okay. However, to limit these events further you can use this variable and e.g. set it to your monitor refresh rate. 60 would mean that we handle a drag event 60 times per second. """ group: _Group index: int # This is populated in manager.py's _process_screens() output: Output def __init__( self, top: BarType | None = None, bottom: BarType | None = None, left: BarType | None = None, right: BarType | None = None, background: ColorType | None = None, wallpaper: str | None = None, wallpaper_mode: str | None = None, x11_drag_polling_rate: int | None = None, x: int | None = None, y: int | None = None, width: int | None = None, height: int | None = None, ) -> None: self.top = top self.bottom = bottom self.left = left self.right = right self.background = background self.wallpaper = wallpaper self.wallpaper_mode = wallpaper_mode self.x11_drag_polling_rate = x11_drag_polling_rate self.qtile: Qtile | None = None # x position of upper left corner can be > 0 # if one screen is "right" of the other self.x = x if x is not None else 0 self.y = y if y is not None else 0 self.width = width if width is not None else 0 self.height = height if height is not None else 0 self.previous_group: _Group | None = None self.output = Output(None, None, None, None, ScreenRect(0, 0, 0, 0)) def __eq__(self, other: object) -> bool: # When we trigger a reconfigure_screens(), _process_screens() # re-creates the Screen() objects. Since we only replace qtile.screens, # groups, widgets, etc. which have saved a reference to the Screen # object will cause comparisons to fail even if a Screen object after # reconfiguration represents the same geometry area, which is generally # not what people expect. # # For example, this happens here: # https://github.com/qtile/qtile/blob/42e03cdb6bbb6d88f0fd58927c6ec6258f625961/libqtile/group.py#L167-L168 # which does: # # if self.current_window and self.screen == self.qtile.current_screen: # self.current_window.focus(warp) # # This will fail, because the group's object is stale, and we will not # focus things correctly. This is one example, but there are several # other object trees that save copies of the current screen. if not isinstance(other, Screen): return False # Use output matching if we have identifying info (port, make, model, or serial). # This allows us to reason correctly about focus when monitor geometry changes. if ( self.output.port is not None or self.output.make is not None or self.output.model is not None or self.output.serial is not None ): return self.output == other.output # Fall back to geometry comparison when output info isn't available # (e.g., in xephyr, which doesn't export any edid info) return ( other.x == self.x and other.y == self.y and other.width == self.width and other.height == self.height ) def __hash__(self) -> int: return hash((self.x, self.y, self.width, self.height)) def _configure( self, qtile: Qtile, index: int, x: int, y: int, width: int, height: int, group: _Group, reconfigure_gaps: bool = False, ) -> None: self.qtile = qtile self.index = index self.x = x self.y = y self.width = width self.height = height for gap in self.gaps: try: gap._configure(qtile, self, reconfigure=reconfigure_gaps) except Exception: logger.exception(f"Error configuring {gap.position} gap/bar.") # Call finalize to prevent future execution of the _actual_draw method self.finalize_gap(gap.position) self.set_group(group) if self.background is not None: self.qtile.fill_screen(self, self.background) if self.wallpaper is not None: self.wallpaper = os.path.expanduser(self.wallpaper) self.paint(self.wallpaper, self.wallpaper_mode) def paint(self, path: str, mode: str | None = None) -> None: if self.qtile: self.qtile.paint_screen(self, path, mode) @property def gaps(self) -> Iterable[BarType]: return (i for i in [self.top, self.bottom, self.left, self.right] if i) def finalize_gap(self, position: str) -> None: gap = getattr(self, position, None) if gap is not None: gap.finalize() def finalize_gaps(self) -> None: for position in ["top", "bottom", "left", "right"]: self.finalize_gap(position) @property def dx(self) -> int: if self.left and getattr(self.left, "reserve", True): return self.x + self.left.fullsize return self.x @property def dy(self) -> int: if self.top and getattr(self.top, "reserve", True): return self.y + self.top.fullsize return self.y @property def dwidth(self) -> int: val = self.width if self.left and getattr(self.left, "reserve", True): val -= self.left.fullsize if self.right and getattr(self.right, "reserve", True): val -= self.right.fullsize return val @property def dheight(self) -> int: val = self.height if self.top and getattr(self.top, "reserve", True): val -= self.top.fullsize if self.bottom and getattr(self.bottom, "reserve", True): val -= self.bottom.fullsize return val def get_rect(self) -> ScreenRect: return ScreenRect(self.dx, self.dy, self.dwidth, self.dheight) def set_group( self, new_group: _Group | None, save_prev: bool = True, warp: bool = True ) -> None: """Put group on this screen""" if new_group is None: return if new_group.screen == self: return if save_prev and new_group is not self.group: # new_group can be self.group only if the screen is getting configured for # the first time self.previous_group = self.group if new_group.screen: # g1 <-> s1 (self) # g2 (new_group) <-> s2 to # g1 <-> s2 # g2 <-> s1 g1 = self.group s1 = self g2 = new_group s2 = new_group.screen s2.group = g1 g1.set_screen(s2, warp) s1.group = g2 g2.set_screen(s1, warp) else: assert self.qtile is not None old_group = self.group self.group = new_group with self.qtile.core.masked(): # display clients of the new group and then hide from old group # to remove the screen flickering new_group.set_screen(self, warp) # Can be the same group only if the screen just got configured for the # first time - see `Qtile._process_screens`. if old_group is not new_group: old_group.set_screen(None, warp) hook.fire("setgroup") hook.fire("focus_change") hook.fire("layout_change", self.group.layouts[self.group.current_layout], self.group) def _toggle_group(self, group: _Group | None = None, warp: bool = True) -> None: """Switch to the selected group or to the previously active one""" if group in (self.group, None) and self.previous_group: group = self.previous_group self.set_group(group, warp=warp) def _items(self, name: str) -> ItemT: if name == "layout" and self.group is not None: return True, list(range(len(self.group.layouts))) elif name == "window" and self.group is not None: return True, [i.wid for i in self.group.windows] elif name == "bar": return False, [x.position for x in self.gaps if isinstance(x, Bar)] elif name == "widget": bars = (g for g in self.gaps if isinstance(g, Bar)) return False, [w.name for b in bars for w in b.widgets] elif name == "group": return True, [self.group.name] return None def _select(self, name: str, sel: str | int | None) -> CommandObject | None: if name == "layout": if sel is None: return self.group.layout else: assert isinstance(sel, int) return utils.lget(self.group.layouts, sel) elif name == "window": if sel is None: return self.group.current_window else: for i in self.group.windows: if i.wid == sel: return i elif name == "bar": assert isinstance(sel, str) bar = getattr(self, sel) if isinstance(bar, Bar): return bar elif name == "widget": for gap in self.gaps: if not isinstance(gap, Bar): continue for widget in gap.widgets: if widget.name == sel: return widget elif name == "group": if sel is None: return self.group else: return self.group if sel == self.group.name else None return None
[docs] @expose_command def resize( self, x: int | None = None, y: int | None = None, w: int | None = None, h: int | None = None, ) -> None: assert self.qtile is not None if x is None: x = self.x if y is None: y = self.y if w is None: w = self.width if h is None: h = self.height self._configure(self.qtile, self.index, x, y, w, h, self.group) for bar in [self.top, self.bottom, self.left, self.right]: if bar: bar.draw() self.group.layout_all()
[docs] @expose_command() def info(self) -> dict[str, Any]: """Returns a dictionary of info for this screen.""" return dict( index=self.index, width=self.width, height=self.height, x=self.x, y=self.y, **asdict(self.output), )
[docs] @expose_command() def next_group( self, skip_empty: bool = False, skip_managed: bool = False, warp: bool = True ) -> None: """Switch to the next group""" group = self.group.get_next_group(skip_empty, skip_managed) self.set_group(group, warp=warp)
[docs] @expose_command() def prev_group( self, skip_empty: bool = False, skip_managed: bool = False, warp: bool = True ) -> None: """Switch to the previous group""" group = self.group.get_previous_group(skip_empty, skip_managed) self.set_group(group, warp=warp)
[docs] @expose_command() def toggle_group(self, group_name: str | None = None, warp: bool = True) -> None: """Switch to the selected group or to the previously active one""" assert self.qtile is not None group = self.qtile.groups_map.get(group_name if group_name else "") self._toggle_group(group, warp=warp)
[docs] @expose_command() def set_wallpaper(self, path: str, mode: str | None = None) -> None: """Set the wallpaper to the given file.""" self.paint(path, mode)
[docs] class Group: """ Represents a "dynamic" group These groups can spawn apps, only allow certain Matched windows to be on them, hide when they're not in use, etc. Groups are identified by their name. Parameters ========== name: The name of this group. matches: List of :class:`Match` objects whose matched windows will be assigned to this group. exclusive: When other apps are started in this group, should we allow them here or not? spawn: This will be executed (via ``qtile.spawn()``) when the group is created. You can pass either a program name or a list of programs to ``exec()``. layout: The name of default layout for this group (e.g. ``"max"``). This is the name specified for a particular layout in ``config.py`` or if not defined it defaults in general to the class name in all lower case. layouts: The group layouts list overriding global layouts. Use this to define a separate list of layouts for this particular group. persist: Should this group stay alive when it has no member windows? init: Should this group be alive when Qtile starts? layout_opts: Options to pass to a layout. screen_affinity: Make a dynamic group prefer to start on a specific screen. position: The position of this group. label: The display name of the group. Use this to define a display name other than name of the group. If set to ``None``, the display name is set to the name. """ def __init__( self, name: str, matches: list[Match] | None = None, exclusive: bool = False, spawn: str | list[str] | None = None, layout: str | None = None, layouts: list[Layout] | None = None, persist: bool = True, init: bool = True, layout_opts: dict[str, Any] | None = None, screen_affinity: int | None = None, position: int = sys.maxsize, label: str | None = None, ) -> None: self.name = name self.label = label self.exclusive = exclusive self.spawn = spawn self.layout = layout self.layouts = layouts or [] self.persist = persist self.init = init self.matches = matches or [] self.layout_opts = layout_opts or {} self.screen_affinity = screen_affinity self.position = position def __repr__(self) -> str: attrs = utils.describe_attributes( self, [ "exclusive", "spawn", "layout", "layouts", "persist", "init", "matches", "layout_opts", "screen_affinity", ], ) return f"<config.Group {self.name!r} ({attrs})>"
[docs] class ScratchPad(Group): """ Represents a "ScratchPad" group ScratchPad adds a (by default) invisible group to Qtile. That group is used as a place for currently not visible windows spawned by a :class:`DropDown` configuration. Parameters ========== name: The name of this group. dropdowns: :class:`DropDown` s available on the scratchpad. position: The position of this group. label: The display name of the :class:`ScratchPad` group. Defaults to the empty string such that the group is hidden in :class:`~libqtile.widget.GroupBox` widget. single: If ``True``, only one of the dropdowns will be visible at a time. """ def __init__( self, name: str, dropdowns: list[DropDown] | None = None, position: int = sys.maxsize, label: str = "", single: bool = False, ) -> None: Group.__init__( self, name, layout="floating", init=False, position=position, label=label, ) self.dropdowns = dropdowns if dropdowns is not None else [] self.single = single def __repr__(self) -> str: return "<config.ScratchPad {!r} ({})>".format( self.name, ", ".join(dd.name for dd in self.dropdowns), )
def convert_deprecated_list(vals: list[str], name: str) -> re.Pattern: # make a regex with OR on word boundaries regex_input = r"^({})$".format("|".join(map(re.escape, vals))) logger.warning( "Your Match with the %s property is using lists which are deprecated, replace Match(%s=%s) with Match(%s=re.compile(r\"%s\")) after importing the 're' module", name, name, vals, name, regex_input, ) return re.compile(regex_input) class _Match: """Base class to implement bitwise logic methods for Match objects.""" def compare(self, client: base.Window) -> bool: return True def __invert__(self) -> InvertMatch: return InvertMatch(self) def __and__(self, other: _Match) -> MatchAll: if not isinstance(other, _Match): raise TypeError return MatchAll(self, other) def __or__(self, other: _Match) -> MatchAny: if not isinstance(other, _Match): raise TypeError return MatchAny(self, other) def __xor__(self, other: _Match) -> MatchOnlyOne: if not isinstance(other, _Match): raise TypeError return MatchOnlyOne(self, other) class InvertMatch(_Match): """Wrapper to invert the result of the comparison.""" def __init__(self, match: _Match): self.match = match def compare(self, client: base.Window) -> bool: return not self.match.compare(client) def __repr__(self) -> str: return f"<InvertMatch({self.match!r})>" class MatchAll(_Match): """Wrapper to check if all comparisons return True.""" def __init__(self, *matches: _Match): self.matches = matches def compare(self, client: base.Window) -> bool: return all(m.compare(client) for m in self.matches) def __repr__(self) -> str: return f"<MatchAll({self.matches!r})>" class MatchAny(MatchAll): """Wrapper to check if at least one of the comparisons returns True.""" def compare(self, client: base.Window) -> bool: return any(m.compare(client) for m in self.matches) def __repr__(self) -> str: return f"<MatchAny({self.matches!r})>" class MatchOnlyOne(_Match): """Wrapper to check if only one of the two comparisons returns True.""" def __init__(self, match1: _Match, match2: _Match): self.match1 = match1 self.match2 = match2 def compare(self, client: base.Window) -> bool: return self.match1.compare(client) != self.match2.compare(client) def __repr__(self) -> str: return f"<MatchOnlyOne({self.match1!r}, {self.match2!r})>"
[docs] class Match(_Match): """ Window properties to compare (match) with a window. The properties will be compared to a :class:`~libqtile.base.Window` to determine if its properties *match*. It can match by title, wm_class, role, wm_type, wm_instance_class, net_wm_pid, or wid. Additionally, a function may be passed, which takes in the :class:`~libqtile.base.Window` to be compared against and returns a boolean. For some properties, :class:`Match` supports both regular expression objects (i.e. the result of ``re.compile()``) or strings (match as an exact string). If a window matches all specified values, it is considered a match. Parameters ========== title: Match against the WM_NAME atom (X11) or title (Wayland). wm_class: Match against any value in the whole WM_CLASS atom (X11) or app ID (Wayland). role: Match against the WM_ROLE atom (X11 only). wm_type: Match against the WM_TYPE atom (X11 only). wm_instance_class: Match against the first string in WM_CLASS atom (X11) or app ID (Wayland). net_wm_pid: Match against the _NET_WM_PID atom (X11) or PID (Wayland). func: Delegate the match to the given function, which receives the tested client as an argument and must return ``True`` if it matches, ``False`` otherwise. wid: Match against the window ID. This is a unique ID given to each window. """ def __init__( self, title: str | re.Pattern | None = None, wm_class: str | re.Pattern | None = None, role: str | re.Pattern | None = None, wm_type: str | re.Pattern | None = None, wm_instance_class: str | re.Pattern | None = None, net_wm_pid: int | None = None, func: Callable[[base.Window], bool] | None = None, wid: int | None = None, ) -> None: self._rules: dict[str, Any] = {} if title is not None: if isinstance(title, list): # type: ignore title = convert_deprecated_list(title, "title") # type: ignore self._rules["title"] = title if wm_class is not None: if isinstance(wm_class, list): # type: ignore wm_class = convert_deprecated_list(wm_class, "wm_class") # type: ignore self._rules["wm_class"] = wm_class if wm_instance_class is not None: if isinstance(wm_instance_class, list): # type: ignore wm_instance_class = convert_deprecated_list( # type: ignore wm_instance_class, "wm_instance_class" ) self._rules["wm_instance_class"] = wm_instance_class if wid is not None: self._rules["wid"] = wid if net_wm_pid is not None: try: self._rules["net_wm_pid"] = int(net_wm_pid) except ValueError: error = f'Invalid rule for net_wm_pid: "{str(net_wm_pid)}" only int allowed' raise utils.QtileError(error) if func is not None: self._rules["func"] = func if role is not None: if isinstance(role, list): # type: ignore role = convert_deprecated_list(role, "role") # type: ignore self._rules["role"] = role if wm_type is not None: if isinstance(wm_type, list): # type: ignore wm_type = convert_deprecated_list(wm_type, "wm_type") # type: ignore self._rules["wm_type"] = wm_type @staticmethod def _get_property_predicate(name: str, value: Any) -> Callable[..., bool]: if name == "net_wm_pid" or name == "wid": return lambda other: other == value elif name == "wm_class": def predicate(other) -> bool: match = getattr(other, "match", lambda v: v == other) return value and any(match(v) for v in value) return predicate else: def predicate(other) -> bool: match = getattr(other, "match", lambda v: v == other) return match(value) return predicate def compare(self, client: base.Window) -> bool: value: Any for property_name, rule_value in self._rules.items(): if property_name == "title": value = client.name elif "class" in property_name: wm_class = client.get_wm_class() if not wm_class: return False if property_name == "wm_instance_class": value = wm_class[0] else: value = wm_class elif property_name == "role": value = client.get_wm_role() elif property_name == "func": return rule_value(client) elif property_name == "net_wm_pid": value = client.get_pid() elif property_name == "wid": value = client.wid else: value = client.get_wm_type() # Some of the window.get_...() functions can return None if value is None: return False match = self._get_property_predicate(property_name, value) if not match(rule_value): return False if not self._rules: return False return True def map(self, callback: Callable[[base.Window], Any], clients: list[base.Window]) -> None: """Apply callback to each client that matches this Match""" for c in clients: if self.compare(c): callback(c) def __repr__(self) -> str: return f"<Match {self._rules}>"
[docs] class Rule: """ How to act on a match. A :class:`Rule` contains a list of :class:`Match` objects, and a specification about what to do when any of them is matched. Parameters ========== match: :class:`Match` object or a list of such associated with this rule. float: Should we auto float this window? intrusive: Should we override the group's exclusive setting? break_on_match: Should we stop applying rules if this rule is matched? one_time: Should we delete rule once if it has been matched? """ def __init__( self, match: _Match | list[_Match], group: _Group | None = None, float: bool = False, intrusive: bool = False, break_on_match: bool = True, one_time: bool = False, ) -> None: if isinstance(match, _Match): self.matchlist = [match] else: self.matchlist = match self.group = group self.float = float self.intrusive = intrusive self.break_on_match = break_on_match self.one_time = one_time def matches(self, w: base.Window) -> bool: return any(w.match(m) for m in self.matchlist) def __repr__(self) -> str: actions = utils.describe_attributes( self, ["group", "float", "intrusive", "break_on_match"] ) return f"<Rule match={self.matchlist!r} actions=({actions})>"
[docs] class IdleTimer: """ Creates a timer that will trigger an action when the system has been idle for a specified amount of time. An action can also be triggered when user input has been detected (NB this will only fire if the idle time is greater or equal to the specified timeout). IdleNotifier takes the following arguments: - ``timeout``: (int) timeout in seconds - ``action``: (callable or ``LazyCall``) the action to run when the timeout period is met (optional). - ``resume``: (callable or ``LazyCall``) the action run when user input is detected (optional). - ``respect_inhibitor``: (boolean) whether the action should be fired if there is an active idle inhibitor (default ``True``). ``action`` and ``resume`` can also take coroutines so that the actions are run asynchronously. At least one of ``action`` and ``resume`` must be set. """ def __init__( self, timeout: int, action: IdleAction = None, resume: IdleAction = None, respect_inhibitor: bool = True, ) -> None: if not (action or resume): raise ValueError("You must set one of 'action' or 'resume'.") if not isinstance(timeout, int) or timeout < 0: raise ValueError(f"Invalid idle timeout specified: {timeout}.") self.timeout = timeout self.action = action self.resume = resume self.respect_inhibitor = respect_inhibitor self.fired = False def __eq__(self, other: Any) -> bool: if not isinstance(other, IdleTimer): return False return self.timeout == other.timeout def __lt__(self, other: Any) -> bool: if not isinstance(other, IdleTimer): return False return self.timeout < other.timeout
[docs] class IdleInhibitor: """ Create rules for when the compositor should not go into an idle state. IdleInhibitor take two arguments: - match: a ``Match`` object to define which windows the rule should apply to. If unset, it will apply to all windows. Note: qtile evaluates whether a rule matches a window once, when the window is first created. - when: one of the following strings: - "focus" (default): Inhibitor is active when the matching window is the currently focused window - "fullscreen": Inhibitor is active when the matching window is fullscreen - "visible": Inhibitor is active when the matching window is visible on any screen (still applies if window is completely covered by a floating window) - "open": Inhibitor is active when the matching window is open (even if hidden) """ def __init__( self, match: _Match | None = None, when: Literal["focus" | "fullscreen" | "visible" | "open"] = "open", ): self.match = match self.when = when