# Copyright (c) 2021 Matt Colligan
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import annotations
import asyncio
import os
import time
import typing
import wlroots.helper as wlroots_helper
from pywayland import lib
from pywayland.protocol.wayland import WlSeat
from pywayland.server import Display
from wlroots import xwayland
from wlroots.wlr_types import (
Cursor,
DataControlManagerV1,
DataDeviceManager,
ForeignToplevelManagerV1,
GammaControlManagerV1,
OutputLayout,
PrimarySelectionV1DeviceManager,
RelativePointerManagerV1,
ScreencopyManagerV1,
Surface,
XCursorManager,
XdgOutputManagerV1,
input_device,
pointer,
seat,
xdg_decoration_v1,
)
from wlroots.wlr_types.cursor import WarpMode
from wlroots.wlr_types.idle import Idle
from wlroots.wlr_types.idle_inhibit_v1 import IdleInhibitorManagerV1, IdleInhibitorV1
from wlroots.wlr_types.layer_shell_v1 import LayerShellV1, LayerShellV1Layer, LayerSurfaceV1
from wlroots.wlr_types.output_management_v1 import (
OutputConfigurationHeadV1,
OutputConfigurationV1,
OutputManagerV1,
)
from wlroots.wlr_types.output_power_management_v1 import (
OutputPowerManagementV1Mode,
OutputPowerManagerV1,
OutputPowerV1SetModeEvent,
)
from wlroots.wlr_types.pointer_constraints_v1 import PointerConstraintsV1, PointerConstraintV1
from wlroots.wlr_types.server_decoration import (
ServerDecorationManager,
ServerDecorationManagerMode,
)
from wlroots.wlr_types.virtual_keyboard_v1 import VirtualKeyboardManagerV1, VirtualKeyboardV1
from wlroots.wlr_types.xdg_shell import XdgShell, XdgSurface, XdgSurfaceRole
from xkbcommon import xkb
from libqtile import hook
from libqtile.backend import base
from libqtile.backend.wayland import inputs, window, wlrq
from libqtile.backend.wayland.output import Output
from libqtile.log_utils import logger
if typing.TYPE_CHECKING:
from typing import Any, Sequence
from pywayland.server import Listener
from wlroots.wlr_types import Output as wlrOutput
from wlroots.wlr_types.data_device_manager import Drag
from libqtile import config
from libqtile.core.manager import Qtile
[docs]class Core(base.Core, wlrq.HasListeners):
supports_restarting: bool = False
def __init__(self) -> None:
"""Setup the Wayland core backend"""
self.qtile: Qtile | None = None
self.desktops: int = 1
self.current_desktop: int = 0
self._hovered_internal: window.Internal | None = None
self.focused_internal: window.Internal | None = None
self.fd: int | None = None
self.display = Display()
self.event_loop = self.display.get_event_loop()
(
self.compositor,
self._allocator,
self.renderer,
self.backend,
) = wlroots_helper.build_compositor(self.display)
self.socket = self.display.add_socket()
os.environ["WAYLAND_DISPLAY"] = self.socket.decode()
logger.info("Starting core with WAYLAND_DISPLAY=" + self.socket.decode())
# These windows have not been mapped yet; they'll get managed when mapped
self.pending_windows: set[window.WindowType] = set()
# mapped_windows contains just regular windows
self.mapped_windows: list[window.WindowType] = [] # Ascending in Z
# stacked_windows also contains layer_shell windows from the current output
self.stacked_windows: Sequence[window.WindowType] = [] # Ascending in Z
self._current_output: Output | None = None
# set up inputs
self.keyboards: list[inputs.Keyboard] = []
self.grabbed_keys: list[tuple[int, int]] = []
self.grabbed_buttons: list[tuple[int, int]] = []
DataDeviceManager(self.display)
self.live_dnd: wlrq.Dnd | None = None
DataControlManagerV1(self.display)
self.seat = seat.Seat(self.display, "seat0")
self.add_listener(self.seat.request_set_selection_event, self._on_request_set_selection)
self.add_listener(self.seat.request_start_drag_event, self._on_request_start_drag)
self.add_listener(self.seat.start_drag_event, self._on_start_drag)
self.add_listener(self.backend.new_input_event, self._on_new_input)
# Some devices are added early, so we need to remember to configure them
self._pending_input_devices: list[input_device.InputDevice] = []
hook.subscribe.startup_complete(self._configure_pending_inputs)
# set up outputs
self.outputs: list[Output] = []
self.add_listener(self.backend.new_output_event, self._on_new_output)
self.output_layout = OutputLayout()
self.add_listener(self.output_layout.change_event, self._on_output_layout_change)
self.output_manager = OutputManagerV1(self.display)
self.add_listener(self.output_manager.apply_event, self._on_output_manager_apply)
self.add_listener(self.output_manager.test_event, self._on_output_manager_test)
self._blanked_outputs: set[Output] = set()
# set up cursor
self.cursor = Cursor(self.output_layout)
self.cursor_manager = XCursorManager(24)
self.add_listener(self.seat.request_set_cursor_event, self._on_request_cursor)
self.add_listener(self.cursor.axis_event, self._on_cursor_axis)
self.add_listener(self.cursor.frame_event, self._on_cursor_frame)
self.add_listener(self.cursor.button_event, self._on_cursor_button)
self.add_listener(self.cursor.motion_event, self._on_cursor_motion)
self.add_listener(self.cursor.motion_absolute_event, self._on_cursor_motion_absolute)
# set up shell
self.xdg_shell = XdgShell(self.display)
self.add_listener(self.xdg_shell.new_surface_event, self._on_new_xdg_surface)
self.layer_shell = LayerShellV1(self.display)
self.add_listener(self.layer_shell.new_surface_event, self._on_new_layer_surface)
# Add support for additional protocols
XdgOutputManagerV1(self.display, self.output_layout)
ScreencopyManagerV1(self.display)
GammaControlManagerV1(self.display)
output_power_manager = OutputPowerManagerV1(self.display)
self.add_listener(
output_power_manager.set_mode_event, self._on_output_power_manager_set_mode
)
self.idle = Idle(self.display)
idle_ihibitor_manager = IdleInhibitorManagerV1(self.display)
self.add_listener(idle_ihibitor_manager.new_inhibitor_event, self._on_new_inhibitor)
PrimarySelectionV1DeviceManager(self.display)
self._virtual_keyboard_manager_v1 = VirtualKeyboardManagerV1(self.display)
self.add_listener(
self._virtual_keyboard_manager_v1.new_virtual_keyboard_event,
self._on_new_virtual_keyboard,
)
xdg_decoration_manager_v1 = xdg_decoration_v1.XdgDecorationManagerV1.create(self.display)
self.add_listener(
xdg_decoration_manager_v1.new_toplevel_decoration_event,
self._on_new_toplevel_decoration,
)
# wlr_server_decoration will be removed in a future version of wlroots
server_decoration_manager = ServerDecorationManager.create(self.display)
server_decoration_manager.set_default_mode(ServerDecorationManagerMode.SERVER)
pointer_constraints_v1 = PointerConstraintsV1(self.display)
self.add_listener(
pointer_constraints_v1.new_constraint_event,
self._on_new_pointer_constraint,
)
self.pointer_constraints: set[window.PointerConstraint] = set()
self.active_pointer_constraint: window.PointerConstraint | None = None
self._relative_pointer_manager_v1 = RelativePointerManagerV1(self.display)
self.foreign_toplevel_manager_v1 = ForeignToplevelManagerV1.create(self.display)
# Set up XWayland
self._xwayland = xwayland.XWayland(self.display, self.compositor, True)
if self._xwayland:
os.environ["DISPLAY"] = self._xwayland.display_name or ""
logger.info("Set up XWayland with DISPLAY=" + os.environ["DISPLAY"])
self.add_listener(self._xwayland.ready_event, self._on_xwayland_ready)
self.add_listener(self._xwayland.new_surface_event, self._on_xwayland_new_surface)
else:
logger.info("Failed to set up XWayland. Continuing without.")
# Start
self.backend.start()
@property
def name(self) -> str:
return "wayland"
def finalize(self) -> None:
for kb in self.keyboards.copy():
kb.finalize()
for out in self.outputs.copy():
out.finalize()
self.finalize_listeners()
if self._xwayland:
self._xwayland.destroy()
self.cursor_manager.destroy()
self.cursor.destroy()
self.output_layout.destroy()
self.seat.destroy()
self.backend.destroy()
self.display.destroy()
self.qtile = None
@property
def display_name(self) -> str:
return self.socket.decode()
def _on_request_set_selection(
self, _listener: Listener, event: seat.RequestSetSelectionEvent
) -> None:
self.seat.set_selection(event._ptr.source, event.serial)
logger.debug("Signal: seat request_set_selection")
def _on_request_start_drag(
self, _listener: Listener, event: seat.RequestStartDragEvent
) -> None:
logger.debug("Signal: seat request_start_drag")
if not self.live_dnd and self.seat.validate_pointer_grab_serial(
event.origin, event.serial
):
self.seat.start_pointer_drag(event.drag, event.serial)
else:
event.drag.source.destroy()
def _on_start_drag(self, _listener: Listener, event: Drag) -> None:
logger.debug("Signal: seat start_drag")
self.live_dnd = wlrq.Dnd(self, event)
def _on_new_input(self, _listener: Listener, device: input_device.InputDevice) -> None:
logger.debug("Signal: backend new_input_event")
if device.device_type == input_device.InputDeviceType.POINTER:
self._add_new_pointer(device)
elif device.device_type == input_device.InputDeviceType.KEYBOARD:
self._add_new_keyboard(device)
capabilities = WlSeat.capability.pointer
if self.keyboards:
capabilities |= WlSeat.capability.keyboard
self.seat.set_capabilities(capabilities)
logger.info(f"New {device.device_type.name}: {device.name}")
if self.qtile:
inputs.configure_device(device, self.qtile.config.wl_input_rules)
else:
self._pending_input_devices.append(device)
def _on_new_output(self, _listener: Listener, wlr_output: wlrOutput) -> None:
logger.debug("Signal: backend new_output_event")
wlr_output.init_render(self._allocator, self.renderer)
if wlr_output.modes != []:
mode = wlr_output.preferred_mode()
if mode is None:
logger.error("New output has no output mode")
return
wlr_output.set_mode(mode)
wlr_output.enable()
wlr_output.commit()
self.outputs.append(Output(self, wlr_output))
# Put new output at far right
layout_geo = self.output_layout.get_box()
self.output_layout.add(wlr_output, layout_geo.width, 0)
if not self._current_output:
self._current_output = self.outputs[0]
def _on_output_layout_change(self, _listener: Listener, _data: Any) -> None:
logger.debug("Signal: output_layout change_event")
config = OutputConfigurationV1()
for output in self.outputs:
box = self.output_layout.get_box(output.wlr_output)
head = OutputConfigurationHeadV1.create(config, output.wlr_output)
head.state.x = output.x = box.x
head.state.y = output.y = box.y
head.state.enabled = output.wlr_output.enabled
head.state.mode = output.wlr_output.current_mode
self.output_manager.set_configuration(config)
self.outputs.sort(key=lambda o: (o.x, o.y))
def _on_output_manager_apply(
self, _listener: Listener, config: OutputConfigurationV1
) -> None:
logger.debug("Signal: output_manager apply_event")
self._output_manager_reconfigure(config, True)
def _on_output_manager_test(self, _listener: Listener, config: OutputConfigurationV1) -> None:
logger.debug("Signal: output_manager test_event")
self._output_manager_reconfigure(config, False)
def _on_request_cursor(
self, _listener: Listener, event: seat.PointerRequestSetCursorEvent
) -> None:
logger.debug("Signal: seat request_set_cursor_event")
self.cursor.set_surface(event.surface, event.hotspot)
def _on_new_xdg_surface(self, _listener: Listener, surface: XdgSurface) -> None:
logger.debug("Signal: xdg_shell new_surface_event")
if surface.role == XdgSurfaceRole.TOPLEVEL:
assert self.qtile is not None
win = window.XdgWindow(self, self.qtile, surface)
self.pending_windows.add(win)
def _on_cursor_axis(self, _listener: Listener, event: pointer.PointerEventAxis) -> None:
handled = False
if event.delta != 0:
if event.orientation == pointer.AxisOrientation.VERTICAL:
button = 5 if 0 < event.delta else 4
else:
button = 7 if 0 < event.delta else 6
handled = self._process_cursor_button(button, True)
if not handled:
self.seat.pointer_notify_axis(
event.time_msec,
event.orientation,
event.delta,
event.delta_discrete,
event.source,
)
def _on_cursor_frame(self, _listener: Listener, _data: Any) -> None:
self.seat.pointer_notify_frame()
def _on_cursor_button(self, _listener: Listener, event: pointer.PointerEventButton) -> None:
assert self.qtile is not None
self.idle.notify_activity(self.seat)
pressed = event.button_state == input_device.ButtonState.PRESSED
if pressed:
self._focus_by_click()
handled = False
if event.button in wlrq.buttons:
button = wlrq.buttons.index(event.button) + 1
handled = self._process_cursor_button(button, pressed)
if not handled:
self.seat.pointer_notify_button(event.time_msec, event.button, event.button_state)
def _on_cursor_motion(self, _listener: Listener, event: pointer.PointerEventMotion) -> None:
assert self.qtile is not None
self.idle.notify_activity(self.seat)
dx = event.delta_x
dy = event.delta_y
# Send relative pointer events to seat - used e.g. by games that have
# constrained cursor movement but want movement events
self._relative_pointer_manager_v1.send_relative_motion(
self.seat,
event.time_msec * 1000,
dx,
dy,
event.unaccel_delta_x,
event.unaccel_delta_y,
)
if self.active_pointer_constraint:
if not self.active_pointer_constraint.rect.contains_point(
self.cursor.x + dx, self.cursor.y + dy
):
return
self.cursor.move(dx, dy, input_device=event.device)
self._process_cursor_motion(event.time_msec, self.cursor.x, self.cursor.y)
def _on_cursor_motion_absolute(
self, _listener: Listener, event: pointer.PointerEventMotionAbsolute
) -> None:
assert self.qtile is not None
self.idle.notify_activity(self.seat)
self.cursor.warp(
WarpMode.AbsoluteClosest,
event.x,
event.y,
input_device=event.device,
)
self._process_cursor_motion(event.time_msec, self.cursor.x, self.cursor.y)
def _on_new_pointer_constraint(
self, _listener: Listener, wlr_constraint: PointerConstraintV1
) -> None:
logger.debug("Signal: pointer_constraints new_constraint")
constraint = window.PointerConstraint(self, wlr_constraint)
self.pointer_constraints.add(constraint)
if self.seat.pointer_state.focused_surface == wlr_constraint.surface:
if self.active_pointer_constraint:
self.active_pointer_constraint.disable()
constraint.enable()
def _on_new_virtual_keyboard(
self, _listener: Listener, virtual_keyboard: VirtualKeyboardV1
) -> None:
self._add_new_keyboard(virtual_keyboard.input_device)
def _on_new_inhibitor(self, _listener: Listener, idle_inhibitor: IdleInhibitorV1) -> None:
logger.debug("Signal: idle_inhibitor new_inhibitor")
if self.qtile is None:
return
for win in self.qtile.windows_map.values():
if isinstance(win, (window.Window, window.Static)):
win.surface.for_each_surface(win.add_idle_inhibitor, idle_inhibitor)
if idle_inhibitor.data:
break
def _on_output_power_manager_set_mode(
self, _listener: Listener, mode: OutputPowerV1SetModeEvent
) -> None:
"""
Blank/unblank outputs via the output power management protocol.
`_blanked_outputs` keeps track of those that were blanked because we don't want
to unblank outputs that were already disabled due to not being part of the
user-configured layout.
"""
logger.debug("Signal: output_power_manager set_mode_event")
wlr_output = mode.output
assert wlr_output.data
if mode.mode == OutputPowerManagementV1Mode.ON:
if wlr_output.data in self._blanked_outputs:
wlr_output.enable(enable=True)
wlr_output.commit()
self._blanked_outputs.remove(wlr_output.data)
else:
if wlr_output.enabled:
wlr_output.enable(enable=False)
wlr_output.commit()
self._blanked_outputs.add(wlr_output.data)
def _on_new_layer_surface(self, _listener: Listener, layer_surface: LayerSurfaceV1) -> None:
logger.debug("Signal: layer_shell new_surface_event")
assert self.qtile is not None
wid = self.new_wid()
win = window.LayerStatic(self, self.qtile, layer_surface, wid)
logger.info(f"Managing new layer_shell window with window ID: {wid}")
self.qtile.manage(win)
def _on_new_toplevel_decoration(
self, _listener: Listener, decoration: xdg_decoration_v1.XdgToplevelDecorationV1
) -> None:
logger.debug("Signal: xdg_decoration new_top_level_decoration")
decoration.set_mode(xdg_decoration_v1.XdgToplevelDecorationV1Mode.SERVER_SIDE)
def _on_xwayland_ready(self, _listener: Listener, _data: Any) -> None:
logger.debug("Signal: xwayland ready")
assert self._xwayland is not None
self._xwayland.set_seat(self.seat)
self.xwayland_atoms: dict[int, str] = wlrq.get_xwayland_atoms(self._xwayland)
def _on_xwayland_new_surface(self, _listener: Listener, surface: xwayland.Surface) -> None:
logger.debug("Signal: xwayland new_surface")
assert self.qtile is not None
win = window.XWindow(self, self.qtile, surface)
self.pending_windows.add(win)
def _output_manager_reconfigure(self, config: OutputConfigurationV1, apply: bool) -> None:
"""
See if an output configuration would be accepted by the backend, and apply it if
desired.
"""
ok = True
for head in config.heads:
state = head.state
wlr_output = state.output
if state.enabled:
wlr_output.enable()
if state.mode:
wlr_output.set_mode(state.mode)
else:
wlr_output.set_custom_mode(
state.custom_mode.width,
state.custom_mode.height,
state.custom_mode.refresh,
)
self.output_layout.move(wlr_output, state.x, state.y)
wlr_output.set_transform(state.transform)
wlr_output.set_scale(state.scale)
else:
wlr_output.enable(enable=False)
ok = wlr_output.test()
if not ok:
break
for head in config.heads:
if ok and apply:
head.state.output.commit()
else:
head.state.output.rollback()
if ok:
config.send_succeeded()
else:
config.send_failed()
config.destroy()
hook.fire("screen_change", None)
def _process_cursor_motion(self, time_msec: int, cx: float, cy: float) -> None:
assert self.qtile
cx_int = int(cx)
cy_int = int(cy)
self.qtile.process_button_motion(cx_int, cy_int)
if len(self.outputs) > 1:
current_wlr_output = self.output_layout.output_at(cx, cy)
if current_wlr_output:
current_output = current_wlr_output.data
if self._current_output is not current_output:
self._current_output = current_output
self.stack_windows()
if self.live_dnd:
self.live_dnd.position(cx, cy)
found = self._under_pointer()
if found:
win, surface, sx, sy = found
if isinstance(win, window.Internal):
if self._hovered_internal is win:
win.process_pointer_motion(
cx_int - self._hovered_internal.x,
cy_int - self._hovered_internal.y,
)
else:
if self._hovered_internal:
self._hovered_internal.process_pointer_leave(
cx_int - self._hovered_internal.x,
cy_int - self._hovered_internal.y,
)
self.cursor_manager.set_cursor_image("left_ptr", self.cursor)
self.seat.pointer_notify_clear_focus()
win.process_pointer_enter(cx_int, cy_int)
self._hovered_internal = win
return
if surface:
self.seat.pointer_notify_enter(surface, sx, sy)
self.seat.pointer_notify_motion(time_msec, sx, sy)
else:
self.seat.pointer_notify_clear_focus()
if win is not self.qtile.current_window:
hook.fire("client_mouse_enter", win)
if self.qtile.config.follow_mouse_focus:
if isinstance(win, window.Static):
self.qtile.focus_screen(win.screen.index, False)
else:
if win.group and win.group.current_window != win:
win.group.focus(win, False)
if (
win.group
and win.group.screen
and self.qtile.current_screen != win.group.screen
):
self.qtile.focus_screen(win.group.screen.index, False)
if self._hovered_internal:
self._hovered_internal = None
else:
self.cursor_manager.set_cursor_image("left_ptr", self.cursor)
self.seat.pointer_notify_clear_focus()
if self._hovered_internal:
self._hovered_internal.process_pointer_leave(
cx_int - self._hovered_internal.x,
cy_int - self._hovered_internal.y,
)
self._hovered_internal = None
def _process_cursor_button(self, button: int, pressed: bool) -> bool:
assert self.qtile is not None
if pressed:
handled = self.qtile.process_button_click(
button, self.seat.keyboard.modifier, int(self.cursor.x), int(self.cursor.y)
)
if self._hovered_internal:
self._hovered_internal.process_button_click(
int(self.cursor.x - self._hovered_internal.x),
int(self.cursor.y - self._hovered_internal.y),
button,
)
else:
handled = self.qtile.process_button_release(button, self.seat.keyboard.modifier)
if self._hovered_internal:
self._hovered_internal.process_button_release(
int(self.cursor.x - self._hovered_internal.x),
int(self.cursor.y - self._hovered_internal.y),
button,
)
return handled
def _add_new_pointer(self, device: input_device.InputDevice) -> None:
self.cursor.attach_input_device(device)
def _add_new_keyboard(self, device: input_device.InputDevice) -> None:
self.keyboards.append(inputs.Keyboard(self, device))
self.seat.set_keyboard(device)
def _configure_pending_inputs(self) -> None:
"""Configure inputs that were detected before the config was loaded."""
if self.qtile:
for device in self._pending_input_devices:
inputs.configure_device(device, self.qtile.config.wl_input_rules)
self._pending_input_devices.clear()
def setup_listener(self, qtile: Qtile) -> None:
"""Setup a listener for the given qtile instance"""
logger.debug("Adding io watch")
self.qtile = qtile
self.fd = lib.wl_event_loop_get_fd(self.event_loop._ptr)
if self.fd:
asyncio.get_running_loop().add_reader(self.fd, self._poll)
else:
raise RuntimeError("Failed to get Wayland event loop file descriptor.")
def remove_listener(self) -> None:
"""Remove the listener from the given event loop"""
if self.fd is not None:
logger.debug("Removing io watch")
loop = asyncio.get_running_loop()
loop.remove_reader(self.fd)
self.fd = None
def _poll(self) -> None:
if not self.display.destroyed:
self.display.flush_clients()
self.event_loop.dispatch(0)
self.display.flush_clients()
def distribute_windows(self, initial: bool) -> None:
if initial:
# This backend does not support restarting
return
assert self.qtile is not None
for win in self.qtile.windows_map.values():
if not isinstance(win, window.Window):
continue
group = None
if win.group:
if win.group.name in self.qtile.groups_map:
# Put window on group with same name as its old group if one exists
group = self.qtile.groups_map[win.group.name]
else:
# Otherwise place it on the group at the same index
for i, old_group in self.qtile._state.groups: # type: ignore
if i < len(self.qtile.groups):
name = old_group[0]
if win.group.name == name:
group = self.qtile.groups[i]
if group is None:
# Falling back to current group if none found
group = self.qtile.current_group
if win.group and win in win.group.windows:
# It might not be in win.group.windows depending on how group state
# changed across a config reload
win.group.remove(win)
group.add(win)
if group == self.qtile.current_group:
win.unhide()
else:
win.hide()
def new_wid(self) -> int:
"""Get a new unique window ID"""
assert self.qtile is not None
return max(self.qtile.windows_map.keys(), default=0) + 1
def focus_window(
self, win: window.WindowType, surface: Surface | None = None, enter: bool = True
) -> None:
if self.seat.destroyed:
return
if isinstance(win, base.Internal):
self.focused_internal = win
self.seat.keyboard_clear_focus()
return
if surface is None and win is not None:
surface = win.surface.surface
if self.focused_internal:
self.focused_internal = None
if isinstance(win, window.LayerStatic):
if not win.surface.current.keyboard_interactive:
return
if isinstance(win, (window.XWindow, window.XStatic)):
if not win.surface.or_surface_wants_focus():
return
previous_surface = self.seat.keyboard_state.focused_surface
if previous_surface == surface:
return
if previous_surface is not None:
# Deactivate the previously focused surface
if previous_surface.is_xdg_surface:
previous_xdg_surface = XdgSurface.from_surface(previous_surface)
if not win or win.surface != previous_xdg_surface:
previous_xdg_surface.set_activated(False)
if previous_xdg_surface.data:
previous_xdg_surface.data.set_activated(False)
elif previous_surface.is_xwayland_surface:
prev_xwayland_surface = xwayland.Surface.from_wlr_surface(previous_surface)
if not win or win.surface != prev_xwayland_surface:
prev_xwayland_surface.activate(False)
if prev_xwayland_surface.data:
prev_xwayland_surface.data.set_activated(False)
if not win:
self.seat.keyboard_clear_focus()
return
logger.debug("Focussing new window")
if surface.is_xdg_surface and isinstance(win.surface, XdgSurface):
win.surface.set_activated(True)
win.ftm_handle.set_activated(True)
elif surface.is_xwayland_surface and isinstance(win.surface, xwayland.Surface):
win.surface.activate(True)
win.ftm_handle.set_activated(True)
if enter and self.seat.keyboard._ptr: # This pointer is NULL when headless
self.seat.keyboard_notify_enter(surface, self.seat.keyboard)
def _focus_by_click(self) -> None:
assert self.qtile is not None
found = self._under_pointer()
if found:
win, surface, _, _ = found
if self.qtile.config.bring_front_click is True:
win.cmd_bring_to_front()
elif self.qtile.config.bring_front_click == "floating_only":
if isinstance(win, base.Window) and win.floating:
win.cmd_bring_to_front()
elif isinstance(win, base.Static):
win.cmd_bring_to_front()
if isinstance(win, window.Static):
if win.screen is not self.qtile.current_screen:
self.qtile.focus_screen(win.screen.index, warp=False)
win.focus(False)
elif isinstance(win, window.Window):
if win.group and win.group.screen is not self.qtile.current_screen:
self.qtile.focus_screen(win.group.screen.index, warp=False)
self.qtile.current_group.focus(win, False)
else:
screen = self.qtile.find_screen(int(self.cursor.x), int(self.cursor.y))
if screen:
self.qtile.focus_screen(screen.index, warp=False)
def _under_pointer(self) -> tuple[window.WindowType, Surface | None, float, float] | None:
assert self.qtile is not None
cx = self.cursor.x
cy = self.cursor.y
for win in reversed(self.stacked_windows):
if isinstance(win, window.Internal):
if win.x <= cx <= win.x + win.width and win.y <= cy <= win.y + win.height:
return win, None, 0, 0
else:
bw = win.borderwidth
surface, sx, sy = win.surface.surface_at(cx - win.x - bw, cy - win.y - bw)
if surface:
return win, surface, sx, sy
if bw:
if win.x <= cx and win.y <= cy:
bw *= 2
if cx <= win.x + win.width + bw and cy <= win.y + win.height + bw:
return win, None, 0, 0
return None
def stack_windows(self) -> None:
"""Put all windows of all types in a Z-ordered list."""
if self._current_output:
layers = self._current_output.layers
self.stacked_windows = (
layers[LayerShellV1Layer.BACKGROUND]
+ layers[LayerShellV1Layer.BOTTOM]
+ self.mapped_windows # type: ignore
+ layers[LayerShellV1Layer.TOP]
+ layers[LayerShellV1Layer.OVERLAY]
)
else:
self.stacked_windows = self.mapped_windows
def check_idle_inhibitor(self) -> None:
"""
Checks if any window that is currently mapped has idle inhibitor
and if so inhibits idle
"""
for win in self.mapped_windows:
if isinstance(win, (window.Window, window.Static)) and win.is_idle_inhibited:
self.idle.set_enabled(self.seat, False)
break
else:
self.idle.set_enabled(self.seat, True)
def get_screen_info(self) -> list[tuple[int, int, int, int]]:
"""Get the screen information"""
return [screen.get_geometry() for screen in self.outputs if screen.wlr_output.enabled]
def grab_key(self, key: config.Key | config.KeyChord) -> tuple[int, int]:
"""Configure the backend to grab the key event"""
keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
mask_key = wlrq.translate_masks(key.modifiers)
self.grabbed_keys.append((keysym, mask_key))
return keysym, mask_key
def ungrab_key(self, key: config.Key | config.KeyChord) -> tuple[int, int]:
"""Release the given key event"""
keysym = xkb.keysym_from_name(key.key, case_insensitive=True)
mask_key = wlrq.translate_masks(key.modifiers)
self.grabbed_keys.remove((keysym, mask_key))
return keysym, mask_key
def ungrab_keys(self) -> None:
"""Release the grabbed key events"""
self.grabbed_keys.clear()
def grab_button(self, mouse: config.Mouse) -> int:
"""Configure the backend to grab the mouse event"""
keysym = wlrq.buttons[mouse.button_code]
mask_key = wlrq.translate_masks(mouse.modifiers)
self.grabbed_buttons.append((keysym, mask_key))
return mask_key
def ungrab_buttons(self) -> None:
"""Release the grabbed button events"""
self.grabbed_buttons.clear()
def grab_pointer(self) -> None:
"""Configure the backend to grab mouse events"""
def ungrab_pointer(self) -> None:
"""Release grabbed pointer events"""
def warp_pointer(self, x: float, y: float) -> None:
"""Warp the pointer to the coordinates in relative to the output layout"""
self.cursor.warp(WarpMode.LayoutClosest, x, y)
def flush(self) -> None:
self._poll()
def create_internal(self, x: int, y: int, width: int, height: int) -> base.Internal:
assert self.qtile is not None
internal = window.Internal(self, self.qtile, x, y, width, height)
self.qtile.manage(internal)
return internal
def graceful_shutdown(self) -> None:
"""Try to close windows gracefully before exiting"""
assert self.qtile is not None
# Copy in case the dictionary changes during the loop
for win in self.qtile.windows_map.copy().values():
win.kill()
# give everyone a little time to exit and write their state. but don't
# sleep forever (1s).
end = time.time() + 1
while time.time() < end:
self._poll()
if not self.qtile.windows_map:
break
@property
def painter(self) -> Any:
return wlrq.Painter(self)
def remove_output(self, output: Output) -> None:
self.outputs.remove(output)
if output is self._current_output:
self._current_output = self.outputs[0] if self.outputs else None
self.stack_windows()
def keysym_from_name(self, name: str) -> int:
"""Get the keysym for a key from its name"""
return xkb.keysym_from_name(name, case_insensitive=True)
def simulate_keypress(self, modifiers: list[str], key: str) -> None:
"""Simulates a keypress on the focused window."""
keysym = xkb.keysym_from_name(key, case_insensitive=True)
mods = wlrq.translate_masks(modifiers)
if (keysym, mods) in self.grabbed_keys:
assert self.qtile is not None
self.qtile.process_key_event(keysym, mods)
return
if self.focused_internal:
self.focused_internal.process_key_press(keysym)
[docs] def cmd_set_keymap(
self,
layout: str | None = None,
options: str | None = None,
variant: str | None = None,
) -> None:
"""
Set the keymap for the current keyboard.
The options correspond to xkbcommon configuration environmental variables and if
not specified are taken from the environment. Acceptable values are strings
identical to those accepted by the env variables.
"""
if self.keyboards:
self.keyboards[-1].set_keymap(layout, options, variant)
else:
logger.warning("Could not set keymap: no keyboards set up.")
[docs] def cmd_change_vt(self, vt: int) -> bool:
"""Change virtual terminal to that specified"""
success = self.backend.get_session().change_vt(vt)
if not success:
logger.warning(f"Could not change VT to: {vt}")
return success