Source code for libqtile.config

# Copyright (c) 2012-2015 Tycho Andersen
# Copyright (c) 2013 xarvh
# Copyright (c) 2013 horsik
# Copyright (c) 2013-2014 roger
# Copyright (c) 2013 Tao Sauvage
# Copyright (c) 2014 ramnes
# Copyright (c) 2014 Sean Vig
# Copyright (c) 2014 Adi Sieker
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import os.path
import sys
import warnings
from typing import List, Optional

from libqtile import configurable, hook, utils
from libqtile.bar import BarType
from libqtile.command_object import CommandObject
from libqtile.lazy import lazy


[docs]class Key: """Defines a keybinding. Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: "shift", "lock", "control", "mod1", "mod2", "mod3", "mod4", "mod5". key: A key specification, e.g. "a", "Tab", "Return", "space". commands: A list of lazy command objects generated with the lazy.lazy helper. If multiple Call objects are specified, they are run in sequence. desc: description to be added to the key binding """ def __init__(self, modifiers: List[str], key: str, *commands, desc: str = ""): self.modifiers = modifiers self.key = key self.commands = commands self.desc = desc def __repr__(self): return "<Key (%s, %s)>" % (self.modifiers, self.key)
class KeyChord: """Define a key chord aka vim like mode Parameters ========== modifiers: A list of modifier specifications. Modifier specifications are one of: "shift", "lock", "control", "mod1", "mod2", "mod3", "mod4", "mod5". key: A key specification, e.g. "a", "Tab", "Return", "space". submappings: A list of Key declarations to bind in this chord mode: A string with vim like mode name if it's set chord not end after use one of submapings or Esc key """ def __init__(self, modifiers: List[str], key: str, submapings: List[Key], mode: str = ""): self.modifiers = modifiers self.key = key def noop(qtile): pass submapings.append(Key([], "Escape", lazy.function(noop))) self.submapings = submapings self.mode = mode def __repr__(self): return "<KeyChord (%s, %s)>" % (self.modifiers, self.key) class Mouse: def __init__(self, modifiers: List[str], button: str, *commands, **kwargs): self.focus = kwargs.pop("focus", "before") self.modifiers = modifiers self.button = button self.commands = commands self.button_code = int(self.button.replace('Button', '')) for k, v in kwargs.items(): setattr(self, k, v)
[docs]class Drag(Mouse): """Defines binding of a mouse to some dragging action On each motion event command is executed with two extra parameters added x and y offset from previous move It focuses clicked window by default. If you want to prevent it pass, `focus=None` as an argument """ def __init__(self, *args, start=False, **kwargs): super().__init__(*args, **kwargs) self.start = start def __repr__(self): return "<Drag (%s, %s)>" % (self.modifiers, self.button)
[docs]class Click(Mouse): """Defines binding of a mouse click It focuses clicked window by default. If you want to prevent it, pass `focus=None` as an argument """ def __repr__(self): return "<Click (%s, %s)>" % (self.modifiers, self.button)
[docs]class EzConfig: """ Helper class for defining key and button bindings in an emacs-like format. Inspired by Xmonad's XMonad.Util.EZConfig. """ modifier_keys = { 'M': 'mod4', 'A': 'mod1', 'S': 'shift', 'C': 'control', } def parse(self, spec): """ Splits an emacs keydef into modifiers and keys. For example: "M-S-a" -> ['mod4', 'shift'], 'a' "A-<minus>" -> ['mod1'], 'minus' "C-<Tab>" -> ['control'], 'Tab' """ mods = [] keys = [] for key in spec.split('-'): if not key: break if key in self.modifier_keys: if keys: msg = 'Modifiers must always come before key/btn: %s' raise utils.QtileError(msg % spec) mods.append(self.modifier_keys[key]) continue if len(key) == 1: keys.append(key) continue if len(key) > 3 and key[0] == '<' and key[-1] == '>': keys.append(key[1:-1]) continue if not keys: msg = 'Invalid key/btn specifier: %s' raise utils.QtileError(msg % spec) if len(keys) > 1: msg = 'Key chains are not supported: %s' % spec raise utils.QtileError(msg) return mods, keys[0]
class EzKey(EzConfig, Key): def __init__(self, keydef, *commands, **kwargs): modkeys, key = self.parse(keydef) super().__init__(modkeys, key, *commands, **kwargs) class EzClick(EzConfig, Click): def __init__(self, btndef, *commands, **kwargs): modkeys, button = self.parse(btndef) button = 'Button%s' % button super().__init__(modkeys, button, *commands, **kwargs) class EzDrag(EzConfig, Drag): def __init__(self, btndef, *commands, **kwargs): modkeys, button = self.parse(btndef) button = 'Button%s' % button super().__init__(modkeys, button, *commands, **kwargs) class ScreenRect: def __init__(self, x, y, width, height): self.x = x self.y = y self.width = width self.height = height def __repr__(self): return '<%s %d,%d %d,%d>' % ( self.__class__.__name__, self.x, self.y, self.width, self.height ) def hsplit(self, columnwidth): assert columnwidth > 0 assert columnwidth < self.width return ( self.__class__(self.x, self.y, columnwidth, self.height), self.__class__( self.x + columnwidth, self.y, self.width - columnwidth, self.height ) ) def vsplit(self, rowheight): assert rowheight > 0 assert rowheight < self.height return ( self.__class__(self.x, self.y, self.width, rowheight), self.__class__( self.x, self.y + rowheight, self.width, self.height - rowheight ) )
[docs]class Screen(CommandObject): """A physical screen, and its associated paraphernalia. Define a screen with a given set of Bars of a specific geometry. Note that bar.Bar objects can only be placed at the top or the bottom of the screen (bar.Gap objects can be placed anywhere). Also, ``x``, ``y``, ``width``, and ``height`` aren't specified usually unless you are using 'fake screens'. The ``wallpaper`` parameter, if given, should be a path to an image file. How this image is painted to the screen is specified by the ``wallpaper_mode`` parameter. By default, the image will be placed at the screens origin and retain its own dimensions. If the mode is 'fill', the image will be centred on the screen and resized to fill it. If the mode is 'stretch', the image is stretched to fit all of it into the screen. """ def __init__(self, top: Optional[BarType] = None, bottom: Optional[BarType] = None, left: Optional[BarType] = None, right: Optional[BarType] = None, wallpaper: Optional[str] = None, wallpaper_mode: Optional[str] = None, x: Optional[int] = None, y: Optional[int] = None, width: Optional[int] = None, height: Optional[int] = None): self.group = None self.previous_group = None self.top = top self.bottom = bottom self.left = left self.right = right self.wallpaper = wallpaper self.wallpaper_mode = wallpaper_mode self.qtile = None self.index = None # x position of upper left corner can be > 0 # if one screen is "right" of the other self.x = x self.y = y self.width = width self.height = height def _configure(self, qtile, index, x, y, width, height, group): self.qtile = qtile self.index = index self.x = x self.y = y self.width = width self.height = height self.set_group(group) for i in self.gaps: i._configure(qtile, self) if self.wallpaper: self.wallpaper = os.path.expanduser(self.wallpaper) self.paint(self.wallpaper, self.wallpaper_mode) def paint(self, path, mode=None): self.qtile.paint_screen(self, path, mode) @property def gaps(self): return (i for i in [self.top, self.bottom, self.left, self.right] if i) @property def dx(self): return self.x + self.left.size if self.left else self.x @property def dy(self): return self.y + self.top.size if self.top else self.y @property def dwidth(self): val = self.width if self.left: val -= self.left.size if self.right: val -= self.right.size return val @property def dheight(self): val = self.height if self.top: val -= self.top.size if self.bottom: val -= self.bottom.size return val def get_rect(self): return ScreenRect(self.dx, self.dy, self.dwidth, self.dheight) def set_group(self, new_group, save_prev=True): """Put group on this screen""" if new_group is None: return if new_group.screen == self: return if save_prev: self.previous_group = self.group if new_group.screen: # g1 <-> s1 (self) # g2 (new_group) <-> s2 to # g1 <-> s2 # g2 <-> s1 g1 = self.group s1 = self g2 = new_group s2 = new_group.screen s2.group = g1 g1._set_screen(s2) s1.group = g2 g2._set_screen(s1) else: old_group = self.group self.group = new_group # display clients of the new group and then hide from old group # to remove the screen flickering new_group._set_screen(self) if old_group is not None: old_group._set_screen(None) hook.fire("setgroup") hook.fire("focus_change") hook.fire( "layout_change", self.group.layouts[self.group.current_layout], self.group ) def toggle_group(self, group=None): """Switch to the selected group or to the previously active one""" if group in (self.group, None): group = self.previous_group self.set_group(group) def _items(self, name): if name == "layout": return (True, list(range(len(self.group.layouts)))) elif name == "window": return (True, [i.window.wid for i in self.group.windows]) elif name == "bar": return (False, [x.position for x in self.gaps]) def _select(self, name, sel): if name == "layout": if sel is None: return self.group.layout else: return utils.lget(self.group.layouts, sel) elif name == "window": if sel is None: return self.group.current_window else: for i in self.group.windows: if i.window.wid == sel: return i elif name == "bar": return getattr(self, sel) def resize(self, x=None, y=None, w=None, h=None): if x is None: x = self.x if y is None: y = self.y if w is None: w = self.width if h is None: h = self.height self._configure(self.qtile, self.index, x, y, w, h, self.group) for bar in [self.top, self.bottom, self.left, self.right]: if bar: bar.draw() self.qtile.call_soon(self.group.layout_all)
[docs] def cmd_info(self): """Returns a dictionary of info for this screen.""" return dict( index=self.index, width=self.width, height=self.height, x=self.x, y=self.y )
[docs] def cmd_resize(self, x=None, y=None, w=None, h=None): """Resize the screen""" self.resize(x, y, w, h)
[docs] def cmd_next_group(self, skip_empty=False, skip_managed=False): """Switch to the next group""" n = self.group.get_next_group(skip_empty, skip_managed) self.set_group(n) return n.name
[docs] def cmd_prev_group(self, skip_empty=False, skip_managed=False): """Switch to the previous group""" n = self.group.get_previous_group(skip_empty, skip_managed) self.set_group(n) return n.name
[docs] def cmd_toggle_group(self, group_name=None): """Switch to the selected group or to the previously active one""" group = self.qtile.groups_map.get(group_name) self.toggle_group(group)
[docs] def cmd_togglegroup(self, groupName=None): # noqa """Switch to the selected group or to the previously active one Deprecated: use toggle_group()""" warnings.warn("togglegroup is deprecated, use toggle_group", DeprecationWarning) self.cmd_toggle_group(groupName)
[docs]class Group: """Represents a "dynamic" group These groups can spawn apps, only allow certain Matched windows to be on them, hide when they're not in use, etc. Groups are identified by their name. Parameters ========== name : string the name of this group matches : default ``None`` list of ``Match`` objects whose windows will be assigned to this group exclusive : boolean when other apps are started in this group, should we allow them here or not? spawn : string or list of strings this will be ``exec()`` d when the group is created, you can pass either a program name or a list of programs to ``exec()`` layout : string the name of default layout for this group (e.g. 'max' or 'stack'). This is the name specified for a particular layout in config.py or if not defined it defaults in general the class name in all lower case. layouts : list the group layouts list overriding global layouts. Use this to define a separate list of layouts for this particular group. persist : boolean should this group stay alive with no member windows? init : boolean is this group alive when qtile starts? position : int group position label : string the display name of the group. Use this to define a display name other than name of the group. If set to None, the display name is set to the name. """ def __init__(self, name, matches=None, exclusive=False, spawn=None, layout=None, layouts=None, persist=True, init=True, layout_opts=None, screen_affinity=None, position=sys.maxsize, label=None): self.name = name self.label = label self.exclusive = exclusive self.spawn = spawn self.layout = layout self.layouts = layouts or [] self.persist = persist self.init = init self.matches = matches or [] self.layout_opts = layout_opts or {} self.screen_affinity = screen_affinity self.position = position def __repr__(self): attrs = utils.describe_attributes( self, ['exclusive', 'spawn', 'layout', 'layouts', 'persist', 'init', 'matches', 'layout_opts', 'screen_affinity']) return '<config.Group %r (%s)>' % (self.name, attrs)
[docs]class ScratchPad(Group): """Represents a "ScratchPad" group ScratchPad adds a (by default) invisible group to qtile. That group is used as a place for currently not visible windows spawned by a ``DropDown`` configuration. Parameters ========== name : string the name of this group dropdowns : default ``None`` list of DropDown objects position : int group position label : string The display name of the ScratchPad group. Defaults to the empty string such that the group is hidden in ``GroupList`` widget. """ def __init__(self, name, dropdowns=None, position=sys.maxsize, label=''): Group.__init__(self, name, layout='floating', layouts=['floating'], init=False, position=position, label=label) self.dropdowns = dropdowns if dropdowns is not None else [] def __repr__(self): return '<config.ScratchPad %r (%s)>' % ( self.name, ', '.join(dd.name for dd in self.dropdowns))
[docs]class Match: """Match for dynamic groups It can match by title, class or role. ``Match`` supports both regular expression objects (i.e. the result of ``re.compile()``) or strings (match as a "include" match). If a window matches any of the things in any of the lists, it is considered a match. Parameters ========== title: things to match against the title (WM_NAME) wm_class: things to match against the second string in WM_CLASS atom role: things to match against the WM_ROLE atom wm_type: things to match against the WM_TYPE atom wm_instance_class: things to match against the first string in WM_CLASS atom net_wm_pid: things to match against the _NET_WM_PID atom (only int allowed in this rule) """ def __init__(self, title=None, wm_class=None, role=None, wm_type=None, wm_instance_class=None, net_wm_pid=None): if not title: title = [] if not wm_class: wm_class = [] if not role: role = [] if not wm_type: wm_type = [] if not wm_instance_class: wm_instance_class = [] if not net_wm_pid: net_wm_pid = [] try: net_wm_pid = list(map(int, net_wm_pid)) except ValueError: error = 'Invalid rule for net_wm_pid: "%s" '\ 'only ints allowed' % str(net_wm_pid) raise utils.QtileError(error) self._rules = [('title', t) for t in title] self._rules += [('wm_class', w) for w in wm_class] self._rules += [('role', r) for r in role] self._rules += [('wm_type', r) for r in wm_type] self._rules += [('wm_instance_class', w) for w in wm_instance_class] self._rules += [('net_wm_pid', w) for w in net_wm_pid] def compare(self, client): for _type, rule in self._rules: # get value if _type == "title": value = client.name elif _type == "wm_instance_class": value = client.window.get_wm_class() and client.window.get_wm_class()[0] elif _type == "role": value = client.window.get_wm_window_role() else: value = getattr(client.window, 'get_' + _type)() # compare if _type == "net_wm_pid": if rule == value: return True else: continue match = getattr(rule, 'match', None) or getattr(rule, 'count') if _type == "wm_class": if any(match(v) for v in value): return True elif value is not None and match(value): return True return False def map(self, callback, clients): """Apply callback to each client that matches this Match""" for c in clients: if self.compare(c): callback(c) def __repr__(self): return '<Match %s>' % self._rules
[docs]class Rule: """How to act on a Match A Rule contains a Match object, and a specification about what to do when that object is matched. Parameters ========== match : ``Match`` object associated with this ``Rule`` float : auto float this window? intrusive : override the group's exclusive setting? break_on_match : Should we stop applying rules if this rule is matched? """ def __init__(self, match, group=None, float=False, intrusive=False, break_on_match=True): self.match = match self.group = group self.float = float self.intrusive = intrusive self.break_on_match = break_on_match def matches(self, w): return self.match.compare(w) def __repr__(self): actions = utils.describe_attributes(self, ['group', 'float', 'intrusive', 'break_on_match']) return '<Rule match=%r actions=(%s)>' % (self.match, actions)