Source code for libqtile.layout.bsp

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from .base import Layout


class _BspNode():
    def __init__(self, parent=None):
        self.parent = parent
        self.children = []
        self.split_horizontal = None
        self.split_ratio = 50
        self.client = None
        self.x = self.y = 0
        self.w = 16
        self.h = 9

    def __iter__(self):
        yield self
        for child in self.children:
            for c in child:
                yield c

    def clients(self):
        if self.client:
            yield self.client
        else:
            for child in self.children:
                for c in child.clients():
                    yield c

    def _shortest(self, l):
        if len(self.children) == 0:
            return self, l
        else:
            c0, l0 = self.children[0]._shortest(l + 1)
            c1, l1 = self.children[1]._shortest(l + 1)
            return (c1, l1) if l1 < l0 else (c0, l0)

    def get_shortest(self):
        return self._shortest(0)[0]

    def insert(self, client, idx, ratio):
        if self.client is None:
            self.client = client
            return self
        self.children = [_BspNode(self), _BspNode(self)]
        self.children[1 - idx].client = self.client
        self.children[idx].client = client
        self.client = None
        self.split_horizontal = True if self.w > self.h * ratio else False
        return self.children[idx]

    def remove(self, child):
        keep = self.children[1 if child is self.children[0] else 0]
        self.children = keep.children
        for c in self.children:
            c.parent = self
        self.split_horizontal = keep.split_horizontal
        self.split_ratio = keep.split_ratio
        self.client = keep.client
        return self

    def distribute(self):
        if len(self.children) == 0:
            return 1, 1
        h0, v0 = self.children[0].distribute()
        h1, v1 = self.children[1].distribute()
        if self.split_horizontal:
            h = h0 + h1
            v = max(v0, v1)
            self.split_ratio = 100 * h0 / h
        else:
            h = max(h0, h1)
            v = v0 + v1
            self.split_ratio = 100 * v0 / v
        return h, v

    def calc_geom(self, x, y, w, h):
        self.x = x
        self.y = y
        self.w = w
        self.h = h
        if len(self.children) > 1:
            if self.split_horizontal:
                w0 = int(self.split_ratio * w * 0.01 + 0.5)
                self.children[0].calc_geom(x, y, w0, h)
                self.children[1].calc_geom(x + w0, y, w - w0, h)
            else:
                h0 = int(self.split_ratio * h * 0.01 + 0.5)
                self.children[0].calc_geom(x, y, w, h0)
                self.children[1].calc_geom(x, y + h0, w, h - h0)


[docs]class Bsp(Layout): """This layout is inspired by bspwm, but it does not try to copy its features. The first client occupies the entire srceen space. When a new client is created, the selected space is partitioned in 2 and the new client occupies one of those subspaces, leaving the old client with the other. The partition can be either horizontal or vertical according to the dimensions of the current space: if its width/height ratio is above a pre-configured value, the subspaces are created side-by-side, otherwise, they are created on top of each other. The partition direction can be freely toggled. All subspaces can be resized and clients can be shuffled around. An example key configuration is:: Key([mod], "j", lazy.layout.down()), Key([mod], "k", lazy.layout.up()), Key([mod], "h", lazy.layout.left()), Key([mod], "l", lazy.layout.right()), Key([mod, "shift"], "j", lazy.layout.shuffle_down()), Key([mod, "shift"], "k", lazy.layout.shuffle_up()), Key([mod, "shift"], "h", lazy.layout.shuffle_left()), Key([mod, "shift"], "l", lazy.layout.shuffle_right()), Key([mod, "mod1"], "j", lazy.layout.flip_down()), Key([mod, "mod1"], "k", lazy.layout.flip_up()), Key([mod, "mod1"], "h", lazy.layout.flip_left()), Key([mod, "mod1"], "l", lazy.layout.flip_right()), Key([mod, "control"], "j", lazy.layout.grow_down()), Key([mod, "control"], "k", lazy.layout.grow_up()), Key([mod, "control"], "h", lazy.layout.grow_left()), Key([mod, "control"], "l", lazy.layout.grow_right()), Key([mod, "shift"], "n", lazy.layout.normalize()), Key([mod], "Return", lazy.layout.toggle_split()), """ defaults = [ ("name", "bsp", "Name of this layout."), ("border_focus", "#881111", "Border colour for the focused window."), ("border_normal", "#220000", "Border colour for un-focused windows."), ("border_width", 2, "Border width."), ("margin", 0, "Margin of the layout."), ("ratio", 1.6, "Width/height ratio that defines the partition direction."), ("grow_amount", 10, "Amount by which to grow a window/column."), ("lower_right", True, "New client occupies lower or right subspace."), ("fair", True, "New clients are inserted in the shortest branch."), ] def __init__(self, **config): Layout.__init__(self, **config) self.add_defaults(Bsp.defaults) self.root = _BspNode() self.current = self.root def clone(self, group): c = Layout.clone(self, group) c.root = _BspNode() c.current = c.root return c def info(self): return dict( name=self.name, clients=[c.name for c in self.root.clients()]) def get_node(self, client): for node in self.root: if client is node.client: return node def focus(self, client): self.current = self.get_node(client) def add(self, client): node = self.root.get_shortest() if self.fair else self.current self.current = node.insert(client, int(self.lower_right), self.ratio) def remove(self, client): node = self.get_node(client) if node: if node.parent: node = node.parent.remove(node) newclient = next(node.clients(), None) if newclient is None: self.current = self.root else: self.current = self.get_node(newclient) return newclient node.client = None self.current = self.root def configure(self, client, screen): self.root.calc_geom(screen.x, screen.y, screen.width, screen.height) node = self.get_node(client) color = self.group.qtile.color_pixel( self.border_focus if client.has_focus else self.border_normal) border = 0 if node is self.root else self.border_width client.place( node.x, node.y, node.w - 2 * border, node.h - 2 * border, border, color, margin=self.margin) client.unhide() def cmd_toggle_split(self): if self.current.parent: self.current.parent.split_horizontal = not self.current.parent.split_horizontal self.group.layout_all() def focus_first(self): return next(self.root.clients(), None) def focus_last(self): clients = list(self.root.clients()) return clients[-1] if len(clients) else None def focus_next(self, client): clients = list(self.root.clients()) if client in clients: idx = clients.index(client) if idx + 1 < len(clients): return clients[idx + 1] def focus_previous(self, client): clients = list(self.root.clients()) if client in clients: idx = clients.index(client) if idx > 0: return clients[idx - 1] def cmd_next(self): client = self.focus_next(self.current) if client: self.group.focus(client, True) def cmd_previous(self): client = self.focus_previous(self.current) if client: self.group.focus(client, True) def find_left(self): child = self.current parent = child.parent while parent: if parent.split_horizontal and child is parent.children[1]: neighbor = parent.children[0] center = self.current.y + self.current.h * 0.5 while neighbor.client is None: if neighbor.split_horizontal or neighbor.children[1].y < center: neighbor = neighbor.children[1] else: neighbor = neighbor.children[0] return neighbor child = parent parent = child.parent def find_right(self): child = self.current parent = child.parent while parent: if parent.split_horizontal and child is parent.children[0]: neighbor = parent.children[1] center = self.current.y + self.current.h * 0.5 while neighbor.client is None: if neighbor.split_horizontal or neighbor.children[1].y > center: neighbor = neighbor.children[0] else: neighbor = neighbor.children[1] return neighbor child = parent parent = child.parent def find_up(self): child = self.current parent = child.parent while parent: if not parent.split_horizontal and child is parent.children[1]: neighbor = parent.children[0] center = self.current.x + self.current.w * 0.5 while neighbor.client is None: if not neighbor.split_horizontal or neighbor.children[1].x < center: neighbor = neighbor.children[1] else: neighbor = neighbor.children[0] return neighbor child = parent parent = child.parent def find_down(self): child = self.current parent = child.parent while parent: if not parent.split_horizontal and child is parent.children[0]: neighbor = parent.children[1] center = self.current.x + self.current.w * 0.5 while neighbor.client is None: if not neighbor.split_horizontal or neighbor.children[1].x > center: neighbor = neighbor.children[0] else: neighbor = neighbor.children[1] return neighbor child = parent parent = child.parent def cmd_left(self): node = self.find_left() if node: self.group.focus(node.client, True) def cmd_right(self): node = self.find_right() if node: self.group.focus(node.client, True) def cmd_up(self): node = self.find_up() if node: self.group.focus(node.client, True) def cmd_down(self): node = self.find_down() if node: self.group.focus(node.client, True) def cmd_shuffle_left(self): node = self.find_left() if node: node.client, self.current.client = self.current.client, node.client self.current = node self.group.layout_all() elif self.current is not self.root: node = self.current self.remove(node.client) newroot = _BspNode() newroot.split_horizontal = True newroot.children = [node, self.root] self.root.parent = newroot node.parent = newroot self.root = newroot self.current = node self.group.layout_all() def cmd_shuffle_right(self): node = self.find_right() if node: node.client, self.current.client = self.current.client, node.client self.current = node self.group.layout_all() elif self.current is not self.root: node = self.current self.remove(node.client) newroot = _BspNode() newroot.split_horizontal = True newroot.children = [self.root, node] self.root.parent = newroot node.parent = newroot self.root = newroot self.current = node self.group.layout_all() def cmd_shuffle_up(self): node = self.find_up() if node: node.client, self.current.client = self.current.client, node.client self.current = node self.group.layout_all() elif self.current is not self.root: node = self.current self.remove(node.client) newroot = _BspNode() newroot.split_horizontal = False newroot.children = [node, self.root] self.root.parent = newroot node.parent = newroot self.root = newroot self.current = node self.group.layout_all() def cmd_shuffle_down(self): node = self.find_down() if node: node.client, self.current.client = self.current.client, node.client self.current = node self.group.layout_all() elif self.current is not self.root: node = self.current self.remove(node.client) newroot = _BspNode() newroot.split_horizontal = False newroot.children = [self.root, node] self.root.parent = newroot node.parent = newroot self.root = newroot self.current = node self.group.layout_all() def cmd_grow_left(self): child = self.current parent = child.parent while parent: if parent.split_horizontal and child is parent.children[1]: parent.split_ratio = max(5, parent.split_ratio - self.grow_amount) self.group.layout_all() break child = parent parent = child.parent def cmd_grow_right(self): child = self.current parent = child.parent while parent: if parent.split_horizontal and child is parent.children[0]: parent.split_ratio = min(95, parent.split_ratio + self.grow_amount) self.group.layout_all() break child = parent parent = child.parent def cmd_grow_up(self): child = self.current parent = child.parent while parent: if not parent.split_horizontal and child is parent.children[1]: parent.split_ratio = max(5, parent.split_ratio - self.grow_amount) self.group.layout_all() break child = parent parent = child.parent def cmd_grow_down(self): child = self.current parent = child.parent while parent: if not parent.split_horizontal and child is parent.children[0]: parent.split_ratio = min(95, parent.split_ratio + self.grow_amount) self.group.layout_all() break child = parent parent = child.parent def cmd_flip_left(self): child = self.current parent = child.parent while parent: if parent.split_horizontal and child is parent.children[1]: parent.children = parent.children[::-1] self.group.layout_all() break child = parent parent = child.parent def cmd_flip_right(self): child = self.current parent = child.parent while parent: if parent.split_horizontal and child is parent.children[0]: parent.children = parent.children[::-1] self.group.layout_all() break child = parent parent = child.parent def cmd_flip_up(self): child = self.current parent = child.parent while parent: if not parent.split_horizontal and child is parent.children[1]: parent.children = parent.children[::-1] self.group.layout_all() break child = parent parent = child.parent def cmd_flip_down(self): child = self.current parent = child.parent while parent: if not parent.split_horizontal and child is parent.children[0]: parent.children = parent.children[::-1] self.group.layout_all() break child = parent parent = child.parent def cmd_normalize(self): distribute = True for node in self.root: if node.split_ratio != 50: node.split_ratio = 50 distribute = False if distribute: self.root.distribute() self.group.layout_all()