Source code for libqtile.config

# Copyright (c) 2012-2015 Tycho Andersen
# Copyright (c) 2013 xarvh
# Copyright (c) 2013 horsik
# Copyright (c) 2013-2014 roger
# Copyright (c) 2013 Tao Sauvage
# Copyright (c) 2014 ramnes
# Copyright (c) 2014 Sean Vig
# Copyright (c) 2014 Adi Sieker
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.

from . import command
from . import hook
from . import utils
from . import xcbq

from six import MAXSIZE


class Key(object):
    """
        Defines a keybinding.
    """
    def __init__(self, modifiers, key, *commands):
        """
            - modifiers: A list of modifier specifications. Modifier
            specifications are one of: "shift", "lock", "control", "mod1",
            "mod2", "mod3", "mod4", "mod5".

            - key: A key specification, e.g. "a", "Tab", "Return", "space".

            - *commands: A list of lazy command objects generated with the
            command.lazy helper. If multiple Call objects are specified, they
            are run in sequence.
        """
        self.modifiers = modifiers
        self.key = key
        self.commands = commands
        if key not in xcbq.keysyms:
            raise utils.QtileError("Unknown key: %s" % key)
        self.keysym = xcbq.keysyms[key]
        try:
            self.modmask = utils.translateMasks(self.modifiers)
        except KeyError as v:
            raise utils.QtileError(v)

    def __repr__(self):
        return "<Key (%s, %s)>" % (self.modifiers, self.key)


class Drag(object):
    """
        Defines binding of a mouse to some dragging action

        On each motion event command is executed
        with two extra parameters added
        x and y offset from previous move

        It focuses clicked window by default
        If you want to prevent it pass focus=None as an argument
    """
    def __init__(self, modifiers, button, *commands, **kwargs):
        self.start = kwargs.get("start", None)
        self.focus = kwargs.get("focus", "before")
        self.modifiers = modifiers
        self.button = button
        self.commands = commands
        try:
            self.button_code = int(self.button.replace('Button', ''))
            self.modmask = utils.translateMasks(self.modifiers)
        except KeyError as v:
            raise utils.QtileError(v)

    def __repr__(self):
        return "<Drag (%s, %s)>" % (self.modifiers, self.button)


class Click(object):
    """
        Defines binding of a mouse click

        It focuses clicked window by default
        If you want to prevent it pass focus=None as an argument
    """
    def __init__(self, modifiers, button, *commands, **kwargs):
        self.focus = kwargs.get("focus", "before")
        self.modifiers = modifiers
        self.button = button
        self.commands = commands
        try:
            self.button_code = int(self.button.replace('Button', ''))
            self.modmask = utils.translateMasks(self.modifiers)
        except KeyError as v:
            raise utils.QtileError(v)

    def __repr__(self):
        return "<Click (%s, %s)>" % (self.modifiers, self.button)


class EzConfig(object):
    '''
    Helper class for defining key and button bindings in an emacs-like format.
    Inspired by Xmonad's XMonad.Util.EZConfig.
    '''

    modifier_keys = {
        'M': 'mod4',
        'A': 'mod1',
        'S': 'shift',
        'C': 'control',
    }

    def parse(self, spec):
        '''
        Splits an emacs keydef into modifiers and keys. For example:
          "M-S-a"     -> ['mod4', 'shift'], 'a'
          "A-<minus>" -> ['mod1'], 'minus'
          "C-<Tab>"   -> ['control'], 'Tab'
        '''
        mods = []
        keys = []

        for key in spec.split('-'):
            if not key:
                break
            if key in self.modifier_keys:
                if keys:
                    msg = 'Modifiers must always come before key/btn: %s'
                    raise utils.QtileError(msg % spec)
                mods.append(self.modifier_keys[key])
                continue
            if len(key) == 1:
                keys.append(key)
                continue
            if len(key) > 3 and key[0] == '<' and key[-1] == '>':
                keys.append(key[1:-1])
                continue

        if not keys:
            msg = 'Invalid key/btn specifier: %s'
            raise utils.QtileError(msg % spec)

        if len(keys) > 1:
            msg = 'Key chains are not supported: %s' % spec
            raise utils.QtileError(msg)

        return mods, keys[0]

class EzKey(EzConfig, Key):
    def __init__(self, keydef, *commands):
        modkeys, key = self.parse(keydef)
        super(EzKey, self).__init__(modkeys, key, *commands)

class EzClick(EzConfig, Click):
    def __init__(self, btndef, *commands, **kwargs):
        modkeys, button = self.parse(btndef)
        button = 'Button%s' % button
        super(EzClick, self).__init__(modkeys, button, *commands, **kwargs)

class EzDrag(EzConfig, Drag):
    def __init__(self, btndef, *commands, **kwargs):
        modkeys, button = self.parse(btndef)
        button = 'Button%s' % button
        super(EzDrag, self).__init__(modkeys, button, *commands, **kwargs)


class ScreenRect(object):

    def __init__(self, x, y, width, height):
        self.x = x
        self.y = y
        self.width = width
        self.height = height

    def __repr__(self):
        return '<%s %d,%d %d,%d>' % (
            self.__class__.__name__,
            self.x, self.y,
            self.width, self.height
        )

    def hsplit(self, columnwidth):
        assert columnwidth > 0
        assert columnwidth < self.width
        return (
            self.__class__(self.x, self.y, columnwidth, self.height),
            self.__class__(
                self.x + columnwidth, self.y,
                self.width - columnwidth, self.height
            )
        )

    def vsplit(self, rowheight):
        assert rowheight > 0
        assert rowheight < self.height
        return (
            self.__class__(self.x, self.y, self.width, rowheight),
            self.__class__(
                self.x, self.y + rowheight,
                self.width, self.height - rowheight
            )
        )


class Screen(command.CommandObject):
    """
        A physical screen, and its associated paraphernalia.
    """
    def __init__(self, top=None, bottom=None, left=None, right=None,
                 x=None, y=None, width=None, height=None):
        """
            - top, bottom, left, right: Instances of Gap/Bar objects, or None.

            Note that bar.Bar objects can only be placed at the top or the
            bottom of the screen (bar.Gap objects can be placed anywhere).

            x,y,width and height aren't specified usually unless you are
            using 'fake screens'.
        """

        self.group = None
        self.previous_group = None

        self.top = top
        self.bottom = bottom
        self.left = left
        self.right = right
        self.qtile = None
        self.index = None
        # x position of upper left corner can be > 0
        # if one screen is "right" of the other
        self.x = x
        self.y = y
        self.width = width
        self.height = height

    def _configure(self, qtile, index, x, y, width, height, group):
        self.qtile = qtile
        self.index = index
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.setGroup(group)
        for i in self.gaps:
            i._configure(qtile, self)

    @property
    def gaps(self):
        return (i for i in [self.top, self.bottom, self.left, self.right] if i)

    @property
    def dx(self):
        return self.x + self.left.size if self.left else self.x

    @property
    def dy(self):
        return self.y + self.top.size if self.top else self.y

    @property
    def dwidth(self):
        val = self.width
        if self.left:
            val -= self.left.size
        if self.right:
            val -= self.right.size
        return val

    @property
    def dheight(self):
        val = self.height
        if self.top:
            val -= self.top.size
        if self.bottom:
            val -= self.bottom.size
        return val

    def get_rect(self):
        return ScreenRect(self.dx, self.dy, self.dwidth, self.dheight)

    def setGroup(self, new_group, save_prev=True):
        """
        Put group on this screen
        """
        if new_group.screen == self:
            return

        if save_prev:
            self.previous_group = self.group

        if new_group is None:
            return

        if new_group.screen:
            # g1 <-> s1 (self)
            # g2 (new_group) <-> s2 to
            # g1 <-> s2
            # g2 <-> s1
            g1 = self.group
            s1 = self
            g2 = new_group
            s2 = new_group.screen

            s2.group = g1
            g1._setScreen(s2)
            s1.group = g2
            g2._setScreen(s1)
        else:
            old_group = self.group
            self.group = new_group

            # display clients of the new group and then hide from old group
            # to remove the screen flickering
            new_group._setScreen(self)

            if old_group is not None:
                old_group._setScreen(None)

        hook.fire("setgroup")
        hook.fire("focus_change")
        hook.fire(
            "layout_change",
            self.group.layouts[self.group.currentLayout],
            self.group
        )

    def _items(self, name):
        if name == "layout":
            return (True, list(range(len(self.group.layouts))))
        elif name == "window":
            return (True, [i.window.wid for i in self.group.windows])
        elif name == "bar":
            return (False, [x.position for x in self.gaps])

    def _select(self, name, sel):
        if name == "layout":
            if sel is None:
                return self.group.layout
            else:
                return utils.lget(self.group.layouts, sel)
        elif name == "window":
            if sel is None:
                return self.group.currentWindow
            else:
                for i in self.group.windows:
                    if i.window.wid == sel:
                        return i
        elif name == "bar":
            return getattr(self, sel)

    def resize(self, x=None, y=None, w=None, h=None):
        x = x or self.x
        y = y or self.y
        w = w or self.width
        h = h or self.height
        self._configure(self.qtile, self.index, x, y, w, h, self.group)
        for bar in [self.top, self.bottom, self.left, self.right]:
            if bar:
                bar.draw()
        self.qtile.call_soon(self.group.layoutAll())

    def cmd_info(self):
        """
            Returns a dictionary of info for this screen.
        """
        return dict(
            index=self.index,
            width=self.width,
            height=self.height,
            x=self.x,
            y=self.y
        )

    def cmd_resize(self, x=None, y=None, w=None, h=None):
        """
            Resize the screen.
        """
        self.resize(x, y, w, h)

    def cmd_next_group(self, skip_empty=False, skip_managed=False):
        """
            Switch to the next group.
        """
        n = self.group.nextGroup(skip_empty, skip_managed)
        self.setGroup(n)
        return n.name

    def cmd_prev_group(self, skip_empty=False, skip_managed=False):
        """
            Switch to the previous group.
        """
        n = self.group.prevGroup(skip_empty, skip_managed)
        self.setGroup(n)
        return n.name

    def cmd_togglegroup(self, groupName=None):
        """
            Switch to the selected group or to the previously active one.
        """
        group = self.qtile.groupMap.get(groupName)
        if group in (self.group, None):
            group = self.previous_group
        self.setGroup(group)


[docs]class Group(object): """ Represents a "dynamic" group. These groups can spawn apps, only allow certain Matched windows to be on them, hide when they're not in use, etc. """
[docs] def __init__(self, name, matches=None, exclusive=False, spawn=None, layout=None, layouts=None, persist=True, init=True, layout_opts=None, screen_affinity=None, position=MAXSIZE): """ :param name: the name of this group :type name: string :param matches: list of ``Match`` objects whose windows will be assigned to this group :type matches: default ``None`` :param exclusive: when other apps are started in this group, should we allow them here or not? :type exclusive: boolean :param spawn: this will be ``exec()`` d when the group is created, you can pass either a program name or a list of programs to ``exec()`` :type spawn: string or list of strings :param layout: the default layout for this group (e.g. 'max' or 'stack') :type layout: string :param layouts: the group layouts list overriding global layouts :type layouts: list :param persist: should this group stay alive with no member windows? :type persist: boolean :param init: is this group alive when qtile starts? :type init: boolean :param position: group position :type position: int """ self.name = name self.exclusive = exclusive self.spawn = spawn self.layout = layout self.layouts = layouts or [] self.persist = persist self.init = init self.matches = matches or [] self.layout_opts = layout_opts or {} self.screen_affinity = screen_affinity self.position = position
def __repr__(self): attrs = utils.describe_attributes(self, ['exclusive', 'spawn', 'layout', 'layouts', 'persist', 'init', 'matches', 'layout_opts', 'screen_affinity']) return '<config.Group %r (%s)>' % (self.name, attrs)
[docs]class Match(object): """ Match for dynamic groups It can match by title, class or role. """
[docs] def __init__(self, title=None, wm_class=None, role=None, wm_type=None, wm_instance_class=None, net_wm_pid=None): """ ``Match`` supports both regular expression objects (i.e. the result of ``re.compile()``) or strings (match as a "include" match). If a window matches any of the things in any of the lists, it is considered a match. :param title: things to match against the title (WM_NAME) :param wm_class: things to match against the second string in WM_CLASS atom :param role: things to match against the WM_ROLE atom :param wm_type: things to match against the WM_TYPE atom :param wm_instance_class: things to match against the first string in WM_CLASS atom :param net_wm_pid: things to match against the _NET_WM_PID atom (only int allowed in this rule) """ if not title: title = [] if not wm_class: wm_class = [] if not role: role = [] if not wm_type: wm_type = [] if not wm_instance_class: wm_instance_class = [] if not net_wm_pid: net_wm_pid = [] try: net_wm_pid = list(map(int, net_wm_pid)) except ValueError: error = 'Invalid rule for net_wm_pid: "%s" '\ 'only ints allowed' % str(net_wm_pid) raise utils.QtileError(error) self._rules = [('title', t) for t in title] self._rules += [('wm_class', w) for w in wm_class] self._rules += [('role', r) for r in role] self._rules += [('wm_type', r) for r in wm_type] self._rules += [('wm_instance_class', w) for w in wm_instance_class] self._rules += [('net_wm_pid', w) for w in net_wm_pid]
def compare(self, client): for _type, rule in self._rules: if _type == "net_wm_pid": def match_func(value): return rule == value else: match_func = getattr(rule, 'match', None) or \ getattr(rule, 'count') if _type == 'title': value = client.name elif _type == 'wm_class': value = None _value = client.window.get_wm_class() if _value and len(_value) > 1: value = _value[1] elif _type == 'wm_instance_class': value = client.window.get_wm_class() if value: value = value[0] elif _type == 'wm_type': value = client.window.get_wm_type() elif _type == 'net_wm_pid': value = client.window.get_net_wm_pid() else: value = client.window.get_wm_window_role() if value and match_func(value): return True return False def map(self, callback, clients): """ Apply callback to each client that matches this Match """ for c in clients: if self.compare(c): callback(c) def __repr__(self): return '<Match %s>' % self._rules
class Rule(object): """ A Rule contains a Match object, and a specification about what to do when that object is matched. """ def __init__(self, match, group=None, float=False, intrusive=False, break_on_match=True): """ :param match: ``Match`` object associated with this ``Rule`` :param float: auto float this window? :param intrusive: override the group's exclusive setting? :param break_on_match: Should we stop applying rules if this rule is matched? """ self.match = match self.group = group self.float = float self.intrusive = intrusive self.break_on_match = break_on_match def matches(self, w): return self.match.compare(w) def __repr__(self): actions = utils.describe_attributes(self, ['group', 'float', 'intrusive', 'break_on_match']) return '<Rule match=%r actions=(%s)>' % (self.match, actions)